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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: Feb 2006
Location: Sweden
Posts: 77
Downloads: 2
Uploads: 0
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Is it only me that realy hate this port? It takes forever to get out since you must play at X1 i time speed
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#2 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: on patrol
Posts: 1,035
Downloads: 40
Uploads: 0
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I just plot the course through the middle of the bay (check the droppable map for mines and nets if you play GWX), set speed to 1/3 and tc to 8x. When it drops to 1X due to spotted airplanes, just set it back to 8. No problems for me there.
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#3 |
Grey Wolf
![]() Join Date: Mar 2008
Posts: 913
Downloads: 16
Uploads: 0
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Download SH3 Commander & you can set the "proximity to land" time compression speed to whatever your computer can handle. There's a member here called Wolfehunter. If you search for threads started by him, he has a Filefront page & it has the latest (and last) version of this add-on for the game. SH3 Commander works for both stock & modded versions of SH III. There is a way to manually set time compression without using SH3 Commander but I've forgotten how to do it.
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#4 |
A-ganger
![]() Join Date: Feb 2006
Location: Sweden
Posts: 77
Downloads: 2
Uploads: 0
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Thanks alot for the tips guys
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#5 |
Sea Lord
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You could also try WAC3.0
In our mod Lorient has been replaced to the correct location (a few Km nearer to the sea). Have a look at our manual where is described which main harbours have been reworked! |
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#6 |
A-ganger
![]() Join Date: Feb 2006
Location: Sweden
Posts: 77
Downloads: 2
Uploads: 0
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Look like a very nice mod there HanSolo78,
I have to take a look at it after this campain. Guess i cant have your mod and GWX 2,1 at same time installed |
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#7 | |
Sea Lord
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