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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Nov 2007
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New U-boats in SH3 patches
Is there any patches which includes new u-boats such as the VIID minelager?
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#2 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
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No.
There are mods that add other u-boat types, but they are mostly visual in nature only. There are not yet any working mines.
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#3 |
Grey Wolf
![]() Join Date: Mar 2008
Posts: 913
Downloads: 16
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GWX adds the Type XIV U-tanker & the type XXIII. These are non-playable AI controlled subs though.
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#4 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
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There is a mod that makes the XXIII playable.
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#5 |
Grey Wolf
![]() Join Date: Mar 2008
Posts: 913
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As far as I know that playable XXIII mod is not compatible with GWX or stock. It's for the the NYGM supermod only.
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#6 |
Sparky
![]() Join Date: Jul 2006
Posts: 152
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As mentioned above, there are no "official patches" that add new U-boats, only community mods.
Type-XXIII There is a Type-XXIII. Initially this started as an AI-only mod, but it has since been converted into a full-blown human-playable boat. The main release was for NYGM, but some people (incl. myself) have managed to get it working in GWX-2 and GWX-2.1. (I don't know about Stock 1.4b, but I don't see why not.) ![]() http://www.subsim.com/radioroom/showthread.php?t=116988 Type-VIID There is work underway on a Type-VIID. Some of the parts such as the late-war external conning tower are now done (although Tomi_099 is still working on perfecting an early-war model). I'm currently working on the menu graphics for the game as well as doing some investigations on getting mines to work. This is work in progress, and it is not ready yet. ![]() http://www.subsim.com/radioroom/showthread.php?t=120420 Other boats I don't know of any other human-playable German U-Boats. There are some mods floating around for Schnellboote and I've seen one for an Admiral Hipper class (never tried it though). There are some "cosmetic" mods, such as Type-IIB and U-Flak, but these are essentially the same as what you can get in the stock campaign, but just with the labels changed to make it a bit nicer. They don't really add anything new, that you couldn't already get in the stack game. Non-German Boats There are also some mods that provide some other playable boats, these are available from here: http://www.ebort2.co.uk/ (I've not tried any of these!) I hope that helps. |
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#7 | |
中国水兵
![]() Join Date: Jul 2008
Location: East of the Firth of Forth
Posts: 273
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#8 | ||
Sparky
![]() Join Date: Jul 2006
Posts: 152
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Normal "campaign mines" are, indeed, working fine. |
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#9 | |||
中国水兵
![]() Join Date: Jul 2008
Location: East of the Firth of Forth
Posts: 273
Downloads: 1
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#10 | |
Grey Wolf
![]() Join Date: May 2006
Location: BA8758, or FN33eh for my fellow hams.
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