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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Jul 2006
Location: Burke, VA, USA
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![]() ![]() Maybe I can invite you to use this thread to share the most stupid questions you have ever asked or answered on this forum? ![]() |
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#2 | |
Gunner
![]() Join Date: Jul 2008
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#3 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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For Seaveins: Which is switched by using the mousewheel. But I'm sure there is some key-combo for it too. |
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#4 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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About the mousewheel: Sorry Effigy, you allready said that. Note to self: Read before posting!
In my experience, when I am on a position 90 degrees to the target's course, and waiting for it to close in on my bow, their zig-zagging doesn't do much to evade their doom. Definately not when I've got fast torpedos. It slows them down a bit but the side of their hull will embrace my torpedos gladly. Their zig-zagging may get them too close to you to fire though, if you placed yourself 'up close and personal' (minimal torpedo arming distance). As for doing things quick: Try not to shoot at destroyers or other baddies with a vengeance, especially when they are allready on to you. It's like swatting flies in mid air. They're too quick and agile. Diving and making low noise is your best defense. And there are ways to seperate the measurements of speed and determining course/AOB. Also it's best to prepare these measurements well before shooting. IE, if you can ID a ship, you can let the length of the target show his speed by the time it takes to pass. Turn you scope (AND bow) right before his so he is about to pass through the scopeline, and time the passage. A bit of meter/second/knot-number juggling and presto, his speed. If you take bearings and distances at regular time, you can plot those on the map based on your boat's positions. That shows you the direction he's going. And based on where you are compared to him (assuming you placed yourself atr a good position) shows you the angle on his bow (AOB). Which remains good (and updated by TDC) as long as you do not turn your boat afterwards. Then just before firing time you can do another range check and enter that into the TDC. But this is hardly neccessary if the target is distant. Only important for close shots, and large gyro angles. (just make sure it's ballpark-ish for distant shots) This is just a short summery of other techniques. There are threads in the forum that are more elaborate on a specific technique. But, to also add my advertisement ![]() Last edited by Pisces; 07-25-08 at 06:55 AM. |
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#5 | |
Gunner
![]() Join Date: Jul 2008
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#6 | |
Gunner
![]() Join Date: Jul 2008
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I'm learning manual targetting as well, after playing with auto on exclusively. Couple tips that may or may not be helpful, YMMV... 1) Put manual targetting on, but keep weapon officer assistance unchecked. This way you have the WO to help you in a dire situation. You can still do full manual targetting if you choose, but the WO is there to help you in case you need it. I also use this as a way to check my accuracy. When leaving dock or coming upon a friendly/neutral boat I'll lock it and go through the firing solution procedure. I'll make note of my AOB/range/speed and then ask the WO to find a solution. Since I'm not firing on those ships anyway, this is just a nice way to see how close my readings were to the WO. 2) As far as multiple targets and entering info quickly... If it's a convoy (I use GWX 2.1 btw), all the ships travel same course same speed as far as I know. So if you have a nice angle and get the solution on one of the ships, rotating your periscope or UZO to a different one for a second shot (or third, etc) and finding a new solution is really only a matter of adjusting for range I think...* *Not sure about this if you've been spotted, or your original torps have and the convoy starts maneuvering (zig zagging, etc) Hope this helps. I still default to getting help from the WO in most cases, but I'm slowly learning how to do this, hehe. |
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#7 |
Ocean Warrior
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I have never seen any stupid questions here, mateys, but i have seen a lot of stupid answers...
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#8 |
Sailor man
![]() Join Date: Jul 2006
Location: Burke, VA, USA
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Thanks for the tips, Effigy and Seth.
I wanted to try to find the answers myself in the forum but was obviously unsuccessful. Balancing too many things and have time to experiment with the game seems a challenge at times. Successfully attacking a convoy with manual targeting doesn't lend itself to constant interuptions and even a Kaleu needs to sleep at some point. I appreciate all Subsim offers. |
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#9 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
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I found useing Single Mission with it's vast variety a great place to practice Manual Targeting.
Doesn't mess with your career. |
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