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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Oct 2006
Location: Auckland, New Zealand
Posts: 91
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On my way to England Jan 1940 I get a contact spotted so plot a course towards it and nothing is detected on Uzo so I checked the camera and got this?
![]() Any ideas? Both targets stationary and the close on is Dutch.:hmm: |
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#2 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
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Hi!
Are you using GWX? If so, the ship furthest from you is a lightship. See p. 438 in the GWX Manual V2.1 for details. Pablo
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"...far better it is to dare mighty things, to win glorious triumphs even though checkered by failure, than to rank with those poor spirits who neither enjoy much nor suffer much, because they live in the gray twilight that knows neither victory nor defeat." - Theodore Roosevelt, speech before the Hamilton Club, Chicago, April 10, 1899 |
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#3 |
Gunner
![]() Join Date: Oct 2006
Location: Auckland, New Zealand
Posts: 91
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Yeah sorry should have said. Using GWX2.0 with Sh3Commander. Never seen this here before though. The lightship never registers as anything.
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#4 |
XO
![]() Join Date: Jun 2006
Location: North Carolina
Posts: 405
Downloads: 28
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Looks like they got the lightship possibly classed as "enviromental" in the 2.0/21 release-that is probably why it will not register. Using shIII generator I have noticed they will show on the 'generated' map in game as Icebergs.
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.."Some men are born mediocre, some men acheive mediocrity, and some men have mediocrity thrust upon them"... |
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#5 |
Gunner
![]() Join Date: Oct 2006
Location: Auckland, New Zealand
Posts: 91
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ummm yeah saw that also in Sh3Gen. Thanks guys!
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#6 |
中国水兵
![]() Join Date: Dec 2007
Location: Perth, Western Australia
Posts: 279
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But what is that Dutch ship doing just sitting there stationary like that?! Interesting.... I say send it to the bottom, just to be sure!
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#7 |
Navy Seal
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The Dutch ship is there to alert you and your crew to the presence of the lightship. The lightship will not be reported by your crew since it is an environmental object.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#8 |
Eternal Patrol
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Yep, every lightship has a tug along to service it.
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“Never do anything you can't take back.” —Rocky Russo |
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#9 |
Grey Wolf
![]() Join Date: May 2008
Location: Depth-charged to Kingdom Come
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Why did the GWX team classify the lightship as an environmental?:hmm:
I encountered the same lightship in the North Sea and another in the Irish Sea. ![]() I think it should be destroyed (at least the enemy-flagged lightships) because it aids merchants' and enemy warships' navigation! ![]() The whole point of the tonnage war is to deny Britain of the supplies needed right? So anything that can help them should be destroyed! ![]() |
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#10 |
Eternal Patrol
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Probably because - like a lighthouse - it aids navigation for all ships, including u-boats. Sink it and the next time you're there, you run on the rocks. That can't happen in the game, but in real life it might have been one of those tacit 'do not touch' things.
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“Never do anything you can't take back.” —Rocky Russo |
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#11 | |
Chief of the Boat
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![]() Quote:
In RL WWII era there was a very tall winding tower at the local coal mine near the mouth of the River Tyne. The Luftwaffe used it as a navigational aid in lining up there approach for bombing runs on the shipbuilding yards and never attacked it during their countless sorties. It is rumoured that this tower was the safest place to be during an air raid ![]() The lighthouses were scripted as environmentals to stop them drifting like harbour traffic can on occasion in-game. |
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#12 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
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At least it ain't that " BOOGEY MAN " ship like in SH-4 :rotfl:
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#13 |
Stowaway
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We have our own Boogey Man Ship.
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