![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Subsim Aviator
|
![]()
here is a series of questions for you modders in the know.
1. Is it possible to classify an aircraft as an "environmental object"? 2. if Yes... Is it possible to create a model for an aircraft classified as an environmental object wherein the model represents a small point of white light with a small tail? (perhaps like a running light seen on some ships in GWX) 3. If Yes... is it possible to provide this small, white light a random spawning point and waypoints to make it jet across the sky at very high velocity? perhaps 500 knots or more? (i dont know what the fastest speed can be) if the answer to these three questions is "yes" then you can surely see where im going with this. random spawn points for small comet like environmental "aircraft" which will streak in straight line trajectories at high speed across the sky so that they may resemble shooting stars. :hmm:
__________________
![]() |
![]() |
![]() |
![]() |
#2 |
中国水兵
![]() Join Date: Dec 2007
Location: Perth, Western Australia
Posts: 279
Downloads: 22
Uploads: 0
|
![]()
How romantic...
![]()
__________________
E8400 @ 4.00Ghz standard vCore, Gigabyte P35C DS3R @ 445 Mhz, Leadtek GTX 280, 3 x 1GB Kingston DDR2 800 @ 890Mhz, 250GB +160GB HDD, Terratec DMX 6fire 24/96, Silverstone ST60F 600W, Logitech Z-5500 THX ![]() |
![]() |
![]() |
![]() |
#3 |
XO
![]() Join Date: Jun 2008
Posts: 427
Downloads: 59
Uploads: 0
|
![]()
Hi GoldenRivet
I thought of a similar idea like that, V1's & V2's. |
![]() |
![]() |
![]() |
#4 |
Subsim Aviator
|
![]()
so.
is it possible and is there a modder out there who can make this small environmental mod work? Think about the contribution such a mod would make to environmental immersion. You are setting up for an attack on a large merchant in the middle of the night with a thousand stars above. all of the sudden for a brief moment you see a shooting star arc overhead as a sign of good luck. i think it would be a cool mod ![]()
__________________
![]() |
![]() |
![]() |
![]() |
#5 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
If you take the V-1 in GWX 2.X
Remove most of the 3D objects and adjust the particals stuff? You have a Shooting Star. Now I know you know how I know, right? ![]() |
![]() |
![]() |
#6 |
A-ganger
![]() Join Date: Feb 2007
Posts: 71
Downloads: 7
Uploads: 0
|
![]()
Dontcha just love the diversity on on this forum........................
One wants the mod to be a shooting star.............oooooh! ![]() The other a V1 or V2..............Aaaaagh! ![]() Not trying to make fun of anyone, just made me giggle thats all.:rotfl: |
![]() |
![]() |
![]() |
#7 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,706
Downloads: 171
Uploads: 0
|
![]()
Yes or it could be spacelab!
![]()
__________________
Sub captains go down with their ship! |
![]() |
![]() |
![]() |
#8 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
The V1 is already in GWX.
It's a really sad story how it ended up being there. But it is there. |
![]() |
![]() |
#9 |
Seasoned Skipper
![]() Join Date: Sep 2006
Location: Russia
Posts: 700
Downloads: 136
Uploads: 0
|
![]()
I think that he talk about:
http://files.filefront.com/UFO+USSR0.../fileinfo.html |
![]() |
![]() |
![]() |
|
|