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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Jul 2005
Location: Ipswich, England
Posts: 302
Downloads: 281
Uploads: 0
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Hi Everyone,
I submerged 4000yds from a merchantman and started an attack. He turned to present his stern (great eyesight!) and I could not catch him so I surfaced and went to flank. At about 1500yds in almost total darkness his searchlight came on anh he opened fire. I was bows on but he hit me with 3 rounds. I was Kaput. This was in 1941. Merchant ship gunnery was notoriously inaccurate, firing over open sights with a 1914 4" and probably only one trained R.N. gunnery rating on board. I hit him 4 times, normally enough to send the crew scuttling for the boats. My question is which file contains the AI gunnery details, and can it be changed to something more realistic? Also, why do merchant ships never seem to slow down or stop after being repeatedly hit by shells in the engine room and stern areas? Finally, what are the statistics on Uboats being sunk by merchantship gunfire? RR |
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