SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-18-08, 01:13 PM   #1
barbu
Swabbie
 
Join Date: Aug 2006
Posts: 5
Downloads: 2
Uploads: 0
Default help - nasty situation inside!

I've played SH3 years ago, came back to it and... I forgot how to deal with supposedly simple situations like the one below .

Please help. Tips, anything - I would be grateful.


Situation: October 1940, W coast of England. After having 5 ships sunk for about 9,000 tonnage , a destroyer has been on my tail. Well, technically, on my fins = on top of the sub. For ***twenty-four*** hours. I've tried everything: quick changing patterns, staying put (i.e. 0 knots), full flank. Battery is down to 25%. Periscope is gone and busted (don't ask). Torpedoes (if it matters): one left. The only thing that changes due to my tactics is that if I go flank or don't move the destroyer 'shadows' me (i.e. pings me and goes 'across' - I can hear him in the speakers going left to right or right to left) without throwing depth charges. I'm staying at a depth of 42 m. I've tried going to 60 -> "U-Boat destroyed by pressure".

I tried to find a FAQ around here, but no luck.

What to do to get the destroyer crew a good sleep (i.e. heading towards a home port)? They must be awfully tired after hunting me all day and night... not to mention my crew, who is exhausted, angry and nervous.

Help!
barbu is offline   Reply With Quote
Old 07-18-08, 01:34 PM   #2
Bosje
Seasoned Skipper
 
Join Date: Apr 2008
Posts: 732
Downloads: 89
Uploads: 0
Default

I never ever had a destroyer hunt me for 24 hours, but have you tried Silent running, setting speed at 1 knot (rpm no more than 50 on both engines) and slipping away in real time (no time compression) while making 10 degree turns every now and then?

even in 1943 that gets me away from them after an hour or two

all i know is: rpm above 100 and they will detect you, time compression and they will detect you

good luck
__________________
And when an 800-ton Uboat has you by the tits... you listen!
Bosje is offline   Reply With Quote
Old 07-18-08, 02:01 PM   #3
STEED
Lucky Jack
 
Join Date: Jan 2006
Location: Down Town UK
Posts: 27,695
Downloads: 89
Uploads: 48


Default

Should of dived deeper.

As for being chased for 24 hours, my word what is that Destroyer crew on?

Wacky USA Coffee? :rotfl:

Your options are rather bleak by the looks of it. Go for Brock, go out in blood guts and glory.
__________________
Dr Who rest in peace 1963-2017.

To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT!
STEED is offline   Reply With Quote
Old 07-18-08, 02:08 PM   #4
raymond6751
Admirable Mike
 
raymond6751's Avatar
 
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
Default yikes

I read somewhere on here that pinging doesn't always mean detected. I am also thinking that the DD crew have exhaustion numbers just as your crew do.

Try setting a 5 or 10 degree turn away at slow. The surface units have trouble locking on a turning target. Zig zag in a general course that will take you away to deeper waters. The turns should be 5-10 degrees only.

Good luck.
__________________
Game Designer:
Close The Atlantic - World War Three
https://boardgamegeek.com/boardgame/...orld-war-three
raymond6751 is offline   Reply With Quote
Old 07-18-08, 03:59 PM   #5
barbu
Swabbie
 
Join Date: Aug 2006
Posts: 5
Downloads: 2
Uploads: 0
Default

Well, guys, as you are reading this the crew are having some exquisite bratwurst in your honor at a fine Hamburg restaurant . Wolfgang, the watch officer, has asked me to tell you that, should any of you visit Dresden anytime soon, he will be happy to be your host. I would take on that opportunity if I were you, I heard his sister is the most beautiful blond girl this side of Moscow .

IRL:
The RPM was 110 with 2 knots (="ahead slow").

---------> <------------

I reduced it to 1 knot via the manual dial, problem solved. I think the destroyer crew wanted to leave for a pub anyhow... the hunt had been going on for about 26 hours.

Funny bug: prior to starting this thread, during a moment of despair I had surfaced and shot my last torpedo at the destroyer from about 400 metres (to make things even more dramatic, it was a stern torpedo, with a 004 gyro angle of the target). The game got really confused at this point:
- no explosion (this makes sense, I dove immediately)
- my crew gave the 'happy cheer' sound
- a red "destroyed ship" icon appeared on the map, just like for the other ships I had destroyed in this mission
- this "ship" did not appear in the captain's log
- the destroyer continued to exist (trust me on this one) and followed me around for about 12 more hours.

Hmm. I think the game code got sleepy or stressed out from all the intense action. :rotfl:

Once more, many thanks to you all, you have saved my career and given me great tips for future such encounter.
barbu is offline   Reply With Quote
Old 07-18-08, 06:00 PM   #6
superfecta
Watch
 
Join Date: Jul 2008
Posts: 27
Downloads: 0
Uploads: 0
Default

Thats interesting...
After a recent convoy attack, I was quietly slipping away when my NA officer reported enemy ship destroyed; but NO red icon appeared on the map. So I quickly ex-camed to a disabled cargo I was planning to finish off after loading external reserves. But it was still there! A check of my log DID give me credit for a different cargo. I managed to ex-cam to the remainder of the convoy; and sure enough a ship that looked almost engulfed in flames when it was still sailing away was missing from the remaining ships. And this was at least 25 mins. real time after I fired my last internal torp.
superfecta is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:54 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.