![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Mate
![]() Join Date: Sep 2005
Posts: 51
Downloads: 0
Uploads: 0
|
![]()
As in the title. Escorts zigzag in search patterns, but merchant vessels in convoy always run arrow straight courses until they are alerted by torpedo attack.
Is it not possible to program all ships to run zigzag courses, or has nobody bothered to do so? The Japanese always ran in some zigzag pattern in reality. |
![]() |
![]() |
![]() |
#2 | |
Planesman
![]() Join Date: Jan 2008
Location: Maryland, USA
Posts: 185
Downloads: 119
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#3 |
Wild Night in Bangkok
![]() Join Date: Mar 2006
Location: San Diego, CA
Posts: 179
Downloads: 0
Uploads: 0
|
![]()
I'm running TMO + RSRDC and ships whether in convoys/fleets or alone will zig zag much more often. It seems like if your presence is even suspected they start zig zagging.
__________________
![]() |
![]() |
![]() |
![]() |
#4 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
|
![]()
Running RFB and RSRDC. Plenty of zig zagging when you're noticed.
__________________
Fearless ![]() System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White. |
![]() |
![]() |
![]() |
#5 |
Mate
![]() Join Date: Sep 2005
Posts: 51
Downloads: 0
Uploads: 0
|
![]()
Sounds like you guys are getting spotted. The convoys should be zigzagging at all times, even before spotting a sub. Starting zigzag after the first torpedo attack isn't realistic.
|
![]() |
![]() |
![]() |
#6 |
Mr. Bad Wolf
|
![]()
IMHO, the traffic should be scripted to have 50/50 zig-zag and straight running course, and that without your sub/uboat being discovered.
A straight run makes the ship/convoy arrive faster at destination, but is at higher risk. Zig-zag reduces the risk, but makes the voyage longer/slower. Hence a 50/50 part of each type. That naturally forces more precise campaign scripting, but would make it worth while I guess.
__________________
![]() ![]() Download my mods from SHMF Follow my photography here taler dansk, speak English, spreche Deutsch, parle français, forstår svenska/norsk, comprendo castellano |
![]() |
![]() |
![]() |
#7 | |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
|
![]() Quote:
__________________
Fearless ![]() System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White. |
|
![]() |
![]() |
![]() |
#8 |
Eternal Patrol
![]() |
![]()
It sounds like we need to make a distinction. What the convoys do when spotted isn't zig-zagging, it's weaving, and that's something they didn't do.
After a sub has been detected the convoy would either a) change course away from the sighting, b) break up and run in different directions, to regroup later, or c) continue on course, since it takes time to reload torpedoes and it's already too late for any victims. Zig-zagging is changing course along a baseline every every few hours. The whole convoy changes course in an attempt to be where submarines can't without surfacing. Very occassionally this will steer them right into the path of the waiting submarine. The biggest SH3 supermods have had their random layers changed to do this. I don't know about RSRD.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#9 | |
Mate
![]() Join Date: Sep 2005
Posts: 51
Downloads: 0
Uploads: 0
|
![]() Quote:
The lack of zig plans greatly increases the ease of sinking large tonnage in game. The only target I have read about so far that was not zigging was a Japanese sub on it's way into Rabaul harbor, with men in whites shining their shoes on the deck. |
|
![]() |
![]() |
![]() |
#10 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
|
![]()
Thanks for the clarification SailorSteve.
![]()
__________________
Fearless ![]() System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White. |
![]() |
![]() |
![]() |
#11 | |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
|
![]() Quote:
__________________
Fearless ![]() System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White. |
|
![]() |
![]() |
![]() |
#12 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,033
Downloads: 69
Uploads: 0
|
![]()
Well, in my experience (TMO + RSRDC) I've seen both convoys & lone ships zig away from me, often when I'm already in position waiting to ambush them, resulting in me having to re-intercept. And I'm pretty sure I haven't been spotted either, as the way the AI ships react when they are alerted to my presence is a characteristic "weave".
|
![]() |
![]() |
![]() |
#13 | ||
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]() Quote:
The patterns were not simple Z shapes, but almost sinusoidal looking. ![]() ![]() ![]() The lack of any kind of realistic ZZing in SH is a major failing. Virtually all merchant shipping (warships, too) would ZZ in combat areas (which is everywhere given submarines). It can be added in the campaign layers, but it becomes unwieldy given the literally tens of thousands of added waypoints, not to mention the inability for the AI to really understand them. "Organic" ZZ behavior would be a major game improvement. There might be a library of ZZ patterns like those above, and the waypoint would have a pull down to pick which pattern to use between waypoints (defaulting to "NONE."). |
||
![]() |
![]() |
![]() |
#14 |
Eternal Patrol
![]() |
![]()
I'm glad somebody had actual documentation.
Wouldn't it be great to set up an intercept and watch them turn away at just the wrong moment? Or turn right towards their doom at just the right one? Thanks tater.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#15 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
|
![]()
Thanks tater.
![]()
__________________
Fearless ![]() System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White. |
![]() |
![]() |
![]() |
|
|