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Old 07-10-08, 10:35 AM   #1
Merchant Raider
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Join Date: May 2008
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Using SHCommander and JSGME and readme files

Hi All
I am fairly new to SH3 and i cannot get enough of it and also reading all the posts from all you great people out there and i have already gotten some help from some of the guys and it has been great,,but some times i think that mods can be very confusing for a person like myself that is not great with computers i can deal with the hardware end but not the software bit ( like looking in to a bush to me ! ) ie. loading SHCommander and if a mod is jsgme ready and if one mod will conflict with another when it is enabled and how to fix it.
I will give you an example at the moment when i try to load SHCommander i get the following message, INVALID ARGUMENT TO DATE ENCODE, i have not a clue how to resolve it or even know what is wrong so i can learn from it,also the conflicts i get when i try to enable mods or to try to download the lastest version of JSGME and i get the updated JSGME version but no mods on the screen to enable ?,how do i bring the mods from the old version,i have followed the user info but i still must be doing something wrong, is the cause of all my problems the mods that i have installed ? i have listed them below.


GWX - Alternative Flotillas
GWX - Captain America's Officer Icons
GWX - Enhanced Damage Effects
GWX - No Medals on Crew
GWX 2.1 Minor fix's 26th April
GWX 2.1 Mission Orders
Seafloor SF V3 Final
QueenMaryFixed
IXD2 MK4
Thomsen Dockside by Payoff
WH_IX_Series_Final_2048
LifeBoats&Debris_v3B
Schleuse_Brunsbuettel_Holtenau_MOD_V.1.0
Church Obs Per for GWX 2.0 (Integrated Orders)
Cargo_Crater V1
AOTD-AA-Ship-Schleuse-Bugfix

So really what it comes down is their a online manual that can help some one like me that does not have a great knowledge of computers and using fies and folders and is there others like me with the same problem ?.
Sorry if this is a bit long winded but i am trying to get across my frustrament at trying to get SH3 to work right,( up to May 1944 and it crashes .
Thank a lot for reading
Merchant Raider
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Old 07-10-08, 10:53 AM   #2
bigboywooly
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Hi

For a start this mod

AOTD-AA-Ship-Schleuse-Bugfix

Is an updated version of these 2 so they are not needed
GWX 2.1 Minor fix's 26th April
Schleuse_Brunsbuettel_Holtenau_MOD_V.1.0

I dont know wht all of those mods are
I use LifeBoats&Debris_v3B with no problems
GWX 2.1 Mission Orders should cause no problems nor should
GWX - Alternative Flotillas
GWX - Captain America's Officer Icons
GWX - Enhanced Damage Effects
GWX - No Medals on Crew

Not sure on the others although if you are using the Alt flotillas

Quote:
Whilst running this mod please disable the "Use historic U-boat availability dates" option. The stock GWX Cfg files for SH3 Commander cover only the stock GWX flotillas.
From the Alt flotillas readme

May explain your error in SH3commander

If thats not the case did you delete any saves ?

Try this if so

http://www.subsim.com/radioroom/show...68&postcount=9

Shout back if anything else
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Old 07-10-08, 11:25 AM   #3
STEED
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If the IXD2 MK4 is my skin mod that is just a texture mod or another way to put it eye candy so you should not get problems from there unless you clash with any other skins apart from that.
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Old 07-10-08, 12:08 PM   #4
Merchant Raider
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Hi steed and bigboy wooly
thank for the help i have MK3 IXD2 installed Steed?
Bigboywooly i am checking what you said and will post back.
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Old 07-10-08, 12:13 PM   #5
Merchant Raider
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Steed
I get this when i load BUGFIX


"Flotilla.cfg" has already been altered by the "GWX - Alternative Flotillas" mod.
"de_menu.txt" has already been altered by the "GWX - Alternative Flotillas" mod.
Folder "data\Textures\TNormal\tex" has already been added by the "IXD2 MK4" mod.
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Old 07-10-08, 12:21 PM   #6
STEED
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Bold highlight by me.
Quote:
Originally Posted by Merchant Raider
Hi steed and bigboy wooly
thank for the help i have MK3 IXD2 installed Steed?
Bigboywooly i am checking what you said and will post back.

Quote:
Originally Posted by Merchant Raider
Steed
I get this when i load BUGFIX


"Flotilla.cfg" has already been altered by the "GWX - Alternative Flotillas" mod.
"de_menu.txt" has already been altered by the "GWX - Alternative Flotillas" mod.
Folder "data\Textures\TNormal\tex" has already been added by the "IXD2 MK4" mod.

I'm a little

We I running a new one I did and I get this message.

Folder "data\Textures\TNormal\tex" has already been added by the "AOTD-AA-Ship-Schleuse-Bugfix" mod.

And no CTD has ever happen. I suspect textures do not cause CTD as there only eye candy.
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Old 07-10-08, 12:27 PM   #7
bigboywooly
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Ok in order

GWX 2.1
AOTD + bugfix
Ths will give you an error re campaign files changed
Alternative Flotilla mod will cause an error on the flotilla cfg as is releacing the GWX 2.1 flotila cfg - has too for the changes

The texture error is just telling your that folder was added to in * mod and is about to be added to again so no problems
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Old 07-10-08, 01:14 PM   #8
Barkhorn1x
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Quote:
Originally Posted by Merchant Raider
Steed
I get this when i load BUGFIX


"Flotilla.cfg" has already been altered by the "GWX - Alternative Flotillas" mod.
"de_menu.txt" has already been altered by the "GWX - Alternative Flotillas" mod.
Folder "data\Textures\TNormal\tex" has already been added by the "IXD2 MK4" mod.
Keep in mind that JSGME is a (slick )file replacement program that tracks what you replace. Also keep in mind that overwriting already altered files MAY have ill effects.

So..you received 3 messages:
1. Flotilla.cfg" has already been altered by the "GWX - Alternative Flotillas" mod = this means that the latest mod loaded replaced this FILE and MAY cause issues as the files would not be modded in the same way.

2. "de_menu.txt" has already been altered by the "GWX - Alternative Flotillas" mod = again, this means that the latest mod loaded replaced this FILE and MAY cause issues as the files would not be modded in the same way.

3. Folder "data\Textures\TNormal\tex" has already been added by the "IXD2 MK4" mod = this means that the latest mod loaded added to this FOLDER and SHOULD NOT cause issues as no files were actually overwritten.

Hope that this clarifies things for you a bit.
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