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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
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Guys wats the best place for torpedo impact? Im sure this was probably discussed before but Im a noob and dunno much...
Currently I just aim for the middle of the ship but I think i read somewhere that a bit backwards from the middle is better? Wats the real deal guys? Which is most effective? Backwards, forwards or middle? |
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#2 | |
Commodore
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I assume your using an unmodded game. If you are using NSM, you almost have to hit it at several different points so it sinks like a real ship actually would. (flooding different compartments) Now go sink a few and welcome to SubSim! ![]()
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#3 |
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Hey thx for the quick reply
![]() By stack I assume you mean chimney? So below the chimney is the best place eh... nice! Wats NSM btw? |
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#4 |
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Wow this chimney idea is great... just killed two T3 tankers with one torpedo each... aimed for below chimney and it hit the correct spot too... saw with the pic in pic cam
![]() Earlier I had to hit T3 with three torpedoes ![]() The chimney shot just blows up the ship... woot! |
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#5 |
Navy Seal
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Hitting the boilers under the stacks is probably your best bet when dealing with merchants, but for warships I think it hurts more to hit the ammunition magazines directly under (and slightly forward/aft of, towards the superstructure) the main battery (I think, correct me if I'm wrong)
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Current Eastern Front status: Probable Victory Last edited by Raptor1; 07-06-08 at 05:40 AM. |
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#6 | |
Navy Seal
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I always like to hit a ship with two torpedoes, the first aimed 1/4 of the way back from the bow and then one aimed 1/4 of the way forward from the stern. That will sink just about everything out there. Just remember that the damage model punishes you for hitting two torpedoes in the same place. It is only a tiny bit more damage on the second hit, where you might reasonably expect two hits in the middle of the target to split it in two. So however you do it, make sure to hit separate parts of the ship with different torpedoes. ![]()
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#7 | ||
Eternal Patrol
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#8 |
Eternal Patrol
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Different ships in different versions of the game have different
damage models. genrally however if its a small ship to try and take it quickly make it a side impacting shot about two thirds of the way from waterline to keel dead centre or just aft of centre. if its a medium a magnetic shot under keel dead centre or just aft of centre if its a large target I would recomend two magnetic keelshots a few yards fore and aft of centre on the split. these in my experience are fairly effective shots. If its a massive target find the dick okane method and run a line of Keel shots down the length of the ship. ![]() |
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#9 |
Navy Seal
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Did you forget that our (not-so) beloved magnetic detonator is about as reliable as a slot-machine?
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Current Eastern Front status: Probable Victory |
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#10 |
Eternal Patrol
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Ok regarding that issue. In RL it was discovered even before
the final corrections that an oblique shot was more effective than a perpendicular shot. so if your playing with torpedo errors on shoot shallow and shoot from 45 degrees on ahead of the target. (true for both impact and magnetic detonators.) if your not certain how to get the right depth set three different ones. also longtidunal shots yield more damage than beam shots. Regards M |
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#11 |
Loader
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whoa, in my sh3 experience, the further from straight perpendicular the angle of the torpedo's path to the hull wall was, the greater the chance the fish would just go thunk and either ricochet off and go on itsd merry way or sink like a rock.
i carried the practice of setting up my shots to hit perpendicular over to sh4, and had no idea less straight shots were effective at all, let alone more effective :rotfl: |
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