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Ace of the Deep
![]() Join Date: Dec 2005
Location: Canada
Posts: 1,124
Downloads: 110
Uploads: 0
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Hi folks,
I'd appreciate if someone with a better eye for these things could give me some guidance. I'm adding a few mods. Am in port and SH3Cmdr was rolled back. I'm getting conflict messages from JSGME when enabling some of the mods. I tried ignoring them, started up the game, but it CTD's in the last 1/4 or so of the secondary loading. Obviously, some of the mods are incompatible with each other or with what I had on previously. But I'm not sure what versus what, if you follow my drift. Here's what I started out with prior enabling any new mods: ![]() Then here's JSGME after enabling all of the new mods: ![]() So I disabled and re-enabled each mod in turn to get the conflict messages. Here they are in sequence of enabling. Enabling Radiolog Expanded gave no conflict message. Enabling U995 Rusty gave me no conflict message. Enabling Das Boot Clothes gave me no conflict message. Enabling Community Units, I get this: ![]() Enabling Extra Units AOTD, I get this: ![]() Enabling Bf109Reskin, I get this: ![]() I'll look at the files and file structures, which I haven't really studied yet, but can anyone tell me off the top if there's a fatal incompatibility somewhere in here, or perhaps another enabling sequence that might workaround or an obvious merge-file that needs to be done? edit: just deleting all sorts of font coding that somehow got into the post.
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