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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Soundman
![]() Join Date: Jun 2008
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Hi,
First of all I'm not a modder myself so i'm only making a suggestion for you guys out there. Wouldn't it be handy if you could use a calculator like the ones in Window, a little square thingy. It would make some calculations a lot easier. Well let me know if you would like it to be included in the game. cheers ![]()
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#2 |
Seasoned Skipper
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This is not possible IMO.
But you can minimize and calguate or you use a cheap handcalcuator ![]() And I can recommen Mikhayl's AOB finder
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#3 | |
Soundman
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Why can't the dev's integrate a calculator ? How do you mean it is not possible.
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#4 |
Navy Seal
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The game engine can't support it
Pretty much nobody around here is the "devs", just modders, as long as we don't have the source code we can't tamper with the engine...
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#5 | |
Soundman
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#6 | ||
Navy Seal
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Current Eastern Front status: Probable Victory |
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#7 | |
Soundman
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![]() Gonna look at it when i have time today , thanks
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#8 |
Silent Hunter
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LOL...
I guess buying and using a simple little calculator is too difficult? :rotfl:
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#9 | |
Soundman
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![]() But it seemed more 'profesional' to have one in a sub in 1943 :rotfl: Well i guess i have to give up on this ![]() Thanks for your lovely comment though ![]() EDIT: just a question, ships that are sinking, are they really going that fast to the bottem, i mean like man that is fast sometimes.
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#10 |
Lucky Jack
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Ships can and will sink like a rock if positive boyancy is completely destroyed.
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#11 | |
Soundman
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![]() Cheers
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#12 | ||
Eternal Patrol
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Neutral bouancy is to be so trimmed as to niether rise nor fall in the water negative bouancy is the tendency to sink in the water towards the bottom. normally in submarines these are a function of ballast. M |
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#13 | |||
Soundman
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#14 |
Eternal Patrol
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What makes a ship float is the fact that it weighs less than the water it displaces. This is because it is hollow and filled with air. Replace the air with water and, well, if you ever get the chance drop a steel bar into the deep end of a pool sometime; see how fast it sinks to the bottom. Even wooden ships sink if you make holes in them, and they're made out of a substance that floats on its own.
As for electronic digital calculators, the first one wasn't made until the mid 1960s. The first pocket calculator wasn't made until about 1970, and cost around $400. What the submarine captain in WW2 had at his disposal was the whiz-wheel, or circular sliderule. Hitman has made one you can download, assemble and use by hand, or joegrundman put one in his U-Jagd Tools mod, and OLC included it in his GUI mod. Both of those are for SH3, but Hitman's can be used with any game, because it's hand-held. A digital calculator might be handy, but it's not something they had at their disposal back then.
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#15 |
Admirable Mike
Join Date: Mar 2004
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They didn't have calculators back then. It was pencil and paper. I suggest that you try that and gain an appreciation of the work they had to do to get a hit. It also makes the hit SOOOO much more enjoyable.
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