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Old 06-30-08, 02:25 PM   #1
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
Default [wip] Maya gun range

I have the Heavy Cruiser Maya working but have a couple problems, Hope you can help.

1. Range. The DDs and Merchant ships are hitting me with their deck guns before I am "in range". Apparently I need to be less than 5000Yds. But he merchants are hitting me quite a ways before that. How do I increase the range? The guns on the side were set to obj_Turret they are 5in_AA_Double_turret_base_Jp so I changed to obj_Cannon so they would also shoot at the ships. But the main guns 8 inch won't fire unless I'm inside 5000yds. Also they are not very accurate even with the same gun as the DD (I changed it for a test)

2. On the Pocket Battle Ship it start firing immediately, and when a target is destroyed it automatically goes to the next target, the Maya does not. I have to manually select every target. (which sometimes is a good thing to attack the 'dangerous' ones first)

3. When I do attack and the targets are on the starboard side, the port guns shoot off into empty ocean. If I was with a Task Force they would probably shoot my own ships. In other words, when I do start shooting ALL guns shoot whether they can hit the target or not. Any idea on this?

Other than that most of it is working, need to import the conning info for the AA guns and deck watch crew, TBT, and move the torp doors. I tested the torp to make sure things were working, it was inside the hull and I blew myself up.:rotfl:. But it works.

Any help appreciated, just doesn't seem right that the merchant deck gun can outrange my 8 inch turrets.

Peabody
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