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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Sep 2006
Location: Deepest, darkest Wales. (Thats the place, not the biological!)
Posts: 42
Downloads: 191
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Hi all,
Just a quick question from someone just beginning to dabble with modding: 1) Where would I find/edit the data on gun reload rates and damage? 2) Im guessing that increased 'compartment' efficiency increases teh reload rate. Can anyone confirm? Cheers. |
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#2 | |
Stowaway
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#3 |
Seaman
![]() Join Date: Sep 2006
Location: Deepest, darkest Wales. (Thats the place, not the biological!)
Posts: 42
Downloads: 191
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My thanks.
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#4 |
XO
![]() Join Date: Aug 2007
Location: Italy
Posts: 418
Downloads: 261
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I have also a simple question about the guns.
How can I imporve the precision? I'm using the pocketBB mod but i feel the guns are too inaccurate (while those stupid merchants always hit me ![]() ![]() What can I do? Is there a value to modify with s3d somewhere?
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"Memento Audere Semper"
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#5 |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
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The precision with the pocket BB is real
![]() If you really wanna 'cheat' (no insult) [gun].sim file wpn_cannon -> fire -----> travel tollerance -----> evelation tollerance
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#6 |
Navy Seal
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The sub is a lousy gun platform. The inaccuracy is partly a reflection of that and partly that sub crews were not trained to the standards of the surface Navy gun crews.
Our job is easy! Just install New Real Deck Gun and get a partial taste of reality. It doesn't matter what your reload rate is if you can only get off an aimed shot a couple of times per minute. Guns don't belong on subs. That's why you no longer see them there. They didn't work out. The Japanese surface navy was way too accurate for our submariners' taste. They often scored hits from five miles away and further on the first couple of shots.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 06-26-08 at 04:24 PM. |
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#7 | |
XO
![]() Join Date: Aug 2007
Location: Italy
Posts: 418
Downloads: 261
Uploads: 2
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I guess the lower the value is, the better precision you'll have, right? I'll give a try!
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"Memento Audere Semper"
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#8 | |
Loader
![]() Join Date: Jul 2003
Posts: 90
Downloads: 42
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Tell that to the crew of the Momi DD i sent to the bottom in an intense nightly surface battle. She managed to spot my scope, and evaded the torp i tried sending down her throat. Just as she was about to overrun me, i ordered flank speed, some rudder and an emergence surface. She only got to fire two or three shots at me before i was 'under her guns'. I was so close, she couldnt elevate her guns low enough to hit me. I think i took only one or two shots, for minor damage, while i managed to take out her engines pretty early in the fight, allowing me to keep my favourable position. Hair raising little bout that, and one in which i was most definately the underdog! |
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#9 | ||
Seaman
![]() Join Date: Sep 2006
Location: Deepest, darkest Wales. (Thats the place, not the biological!)
Posts: 42
Downloads: 191
Uploads: 0
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I've been able to get a handle on reload rates, but I cant seem to locate the variable for damage caused by the shells. Can someone again point me in the right direction? Thanks in advance. |
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#10 |
Seaman
![]() Join Date: Sep 2006
Location: Deepest, darkest Wales. (Thats the place, not the biological!)
Posts: 42
Downloads: 191
Uploads: 0
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Cheers, much apreciated.
![]() Need more coffee, those ID's are making my eyes go funny. |
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#11 |
Seaman
![]() Join Date: Sep 2006
Location: Deepest, darkest Wales. (Thats the place, not the biological!)
Posts: 42
Downloads: 191
Uploads: 0
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I think this an apropriate place for a...
Doh! ![]() |
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#12 | ||
Navy Seal
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Awhile back there was a captain who disabled the Yamato and surfaced beside her. None of the other enemy surface ships would fire on him so he sank them all carefully and slowly. In real life the same thing would happen. All the ships in the area, knowing their machine gun fire was harmless to the Yamato's hull would just have saturated the air with bullets, instantly killing everyone who dared be on the deck of the sub. Then it would be child's play to maneuver a DD to a shot at the sub that traveled parallel to the side of the Yamato. A 5" shell wouldn't do much damage with a miscalcuation at such a glancing angle and the sub is guaranteed dead with one hit. After that they can't submerge and they are again killed in a leisurely manner. Game tricks aren't the same as legitimate stragegy. They are cool for the engenuity, but prove nothing about a submarine, which is next to harmless even when in conflict with an armed merchant.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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