SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-20-08, 06:52 AM   #1
Nuker22110
Watch
 
Join Date: Jun 2008
Posts: 17
Downloads: 50
Uploads: 0
Need HELP! Cant run sub properly

Hello,
I have just gotten Silent hunter 4. This is my first subsim. After reading the manuel, and playing the tutorial,there are still many features that i cannot grasp.(I'll forget about the TDC for awhile). So can any experienced skippers guide me along, so i can take the fight to the IJN?
Questions:
1)Time compression.Every time i start time compression, hoping to reach my patrol area quickly, or to get back to port, a contact would appear, causing the time compression to go back to x1 again. Is there any way to make to tie compression ignore the contacts and continue?
2)I have read some books on submarine warfare. It seems that a submarine could fire the torpedoes, using only the sonar returns, and not surface and shoot,which is the only way that i could get done.
3)During the supply mission, after i launched the dinghy, do i need to recover it? And how ,long must i wait before i will receive a new directive from command?
4)How do you set an intercept course for a convoy?
5)Is the savegame automatic? Or do i have to return to port to be able to save game? If not, how do i do so?
6)Back at port, what part is for what?(SD improved radar?What is it for?)
7)How do i run from a depth charge attack?

There are many other questions, but i would try to find the answer myself.
Any help would be appreciated.
Nuker22110 is offline   Reply With Quote
Old 06-20-08, 08:19 AM   #2
wetwarev7
Grey Wolf
 
Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
Uploads: 0
Default

1. Take everyone off deck watch and empty the sensors room. You don't need those sissys freaking out everytime they see a potential collision hazard or enemy anyways.

2. Yes, that's correct. You need to not surface in order to launch torpedoes from a submerged position.

3. You won't be able to recover the dingy or the men. They've gone native.
3a. Command will notify you of your new orders when they are darn good and ready. You aren't the only sub in the fleet, ya know!

4. Figure out which way they are headed. Get there before they do. Wait.

5. Escape. The key, not panicking and opening the hatch while submerged in an effort to.

6. The little squre thingy is called a desk. It's for placing your medals and pictures on.

7. As fast as you can. Turning helps.

Hope this helps! (Or at least makes you smile )
__________________
Guess I should change my sig since SH5 has an offline mode now
wetwarev7 is offline   Reply With Quote
Old 06-20-08, 08:26 AM   #3
dcb
Grey Wolf
 
Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
Default

Quote:
Originally Posted by wetwarev7
Hope this helps! (Or at least makes you smile )
Not just smile. It';s been a while since I've laughed that much.
:rotfl: :rotfl: :rotfl:
Good thing to see people still keep their humor. Thanks for the good laugh, Wet.
dcb is offline   Reply With Quote
Old 06-20-08, 09:11 AM   #4
Quillan
Samurai Navy
 
Join Date: Apr 2005
Posts: 579
Downloads: 2
Uploads: 0
Default

First, make sure you are fully patched up. This is 1.4 if you only have SH4, or if you bought the U-boat Missions expansion that'll take you to 1.5.

Time compression drops by default to different settings, depending on what was spotted and how. Enemy air contacts, either visual or radar, drop time compression to x1. Trust me, you DO NOT want to ignore these. Enemy vessels will drop the TC to x1 also if they're spotted by your watch crew, but only to x8 if they are picked up on radar or through a radio report. Friendly ships/planes will also drop TC if picked up on radar, so I make a habit of turning off the surface search radar when near a friendly port.

Forget sonar-only targeting for a while. It's possible, but only when using manual targeting.

After the inflatable boat has been launched and you've completed that objective, radio in a status report. If your fuel and torpedo reserves are high enough, you'll be assigned a new mission.

Going to skip the intercept part, because there are a couple of good tutorials around here you can find in the sticky threads. The save game has already been covered.

SD radar is air search radar. It only picks up aircraft. It is always on whenever you are surfaced. SJ radar is surface search radar. It picks up ships. In version 1.4, you have to manually turn it on every time you surface. In 1.5 it turns on automatically when you surface, but in both cases you can turn it off. The improved version of both are just that, improved. They have better range and better detection. For the guns, never switch mounts. If your boat has a fore mount, you can upgrade the caliber but do not switch to aft mount; it screws up the crew positions. You'll want the largest deck gun you can get. 5"/25 > 4"/50 > 3"/50 in gun terms. For anti aircraft guns, I'm partial to the twin 20mm. In the later towers I normally put one 40mm and one dual 20mm. Almost nothing else in the boat can be upgraded.
__________________
We, the unwilling, led by the unknowing, are doing the impossible for the ungrateful. We have done so much, for so long, with so little, that we are now qualified to do anything with nothing.
Quillan is offline   Reply With Quote
Old 06-20-08, 01:25 PM   #5
-Pv-
The Old Man
 
Join Date: Apr 2006
Posts: 1,434
Downloads: 5
Uploads: 0
Default

"... 3a. Command will notify you of your new orders when they are darn good and ready. You aren't the only sub in the fleet, ya know!..."

Not quite. Once you have completed your initial mission, use the radio and report in. HQ will give you a new mission. If you don't request a mission, you have play freelancer without a mission until you run out of fuel and torps. You will do better in the game if you don't spend all your time freelancing.
-Pv-
-Pv- is offline   Reply With Quote
Old 06-20-08, 06:00 PM   #6
Nuker22110
Watch
 
Join Date: Jun 2008
Posts: 17
Downloads: 50
Uploads: 0
Default

Ok, then is it possible to turn off the radar? If so, how?
And sometimes HQ sends u a report about a convoy. Is it nessary to intercept? If so, do i go to the point on the navigation map, with the spot that HQ has given? If not,where do i go?
And how do u adjust torpedo speed?
Nuker22110 is offline   Reply With Quote
Old 06-20-08, 06:04 PM   #7
Nuker22110
Watch
 
Join Date: Jun 2008
Posts: 17
Downloads: 50
Uploads: 0
Default

And how do you change torpedo speed?
Nuker22110 is offline   Reply With Quote
Old 06-20-08, 08:01 PM   #8
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

And not one person has told you the most important thing you need to know:

WELCOME ABOARD, Nuker22110!
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 06-20-08, 08:27 PM   #9
Monica Lewinsky
Grey Wolf
 
Join Date: Mar 2007
Posts: 845
Downloads: 11
Uploads: 0
Default

Quote:
Originally Posted by Nuker22110
And how do you change torpedo speed?
As others have said before, over and over, again:

http://learnabit.homeserver.com/lab/read-the-manual.jpg

noob[s]
__________________


Sink them all!
Monica Lewinsky is offline   Reply With Quote
Old 06-20-08, 09:31 PM   #10
Nuker22110
Watch
 
Join Date: Jun 2008
Posts: 17
Downloads: 50
Uploads: 0
Default

I don't think the manuel helps a lot.The descriptions are very vague. So how exactly do you change the torpedo speed?And how do u turn off the sonar/radar? And is there any tutorial on how to use the sonar?
p.sThx for the welcome

Last edited by Nuker22110; 06-20-08 at 10:52 PM.
Nuker22110 is offline   Reply With Quote
Old 06-20-08, 11:56 PM   #11
claybirdd
Frogman
 
Join Date: Oct 2007
Location: Pulaski Tennessee
Posts: 290
Downloads: 32
Uploads: 0
Default

Just play the game. Most things you'll figure out by just fiddling around. It is like learning to shoot a gun. The best method is to get a gun and start shooting. You can go over grips and stance and sight picture all you want, but untill your putting rounds down range it's all academic.
claybirdd is offline   Reply With Quote
Old 06-21-08, 12:53 AM   #12
Nuker22110
Watch
 
Join Date: Jun 2008
Posts: 17
Downloads: 50
Uploads: 0
Default

Yes. But shooting a gun is just pulling a trigger. Running a sub is much more
Nuker22110 is offline   Reply With Quote
Old 06-21-08, 02:37 AM   #13
claybirdd
Frogman
 
Join Date: Oct 2007
Location: Pulaski Tennessee
Posts: 290
Downloads: 32
Uploads: 0
Default

Fireing any weapon is much more than simply pulling a trigger. As any hunter or soldier will tell you.
claybirdd is offline   Reply With Quote
Old 06-21-08, 08:21 PM   #14
tomoose
Grey Wolf
 
Join Date: Aug 2005
Posts: 930
Downloads: 23
Uploads: 0
Default Nuker

When you state 'adjusting the torpedo speed' are you looking for a 'cheat' or simply how you do it in the game? If it's the in-game function you're looking for it's simply a switch on the PK instrument, click on the Torpedo Speed button (it has 3 settings but only 2 work, an oversight by the devs which has not been corrected).

Ref the radar; you can ONLY turn off the surface-search radar (simply deselect it on your 'menu' buttons at the bottom of your screen). You CANNOT switch off the air-search radar, it's automatic and has no display, simply a crew member telling you about air contacts.
tomoose is offline   Reply With Quote
Old 06-21-08, 08:45 PM   #15
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,900
Downloads: 135
Uploads: 52


Default

Look pal. My manual works just fine. In fact, it is one of the most useful manuals I've ever encountered. You need to quit knocking it. I put it under the short leg of my desk and it's solid as a rock!
Rockin Robbins is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:25 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.