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Old 06-17-08, 07:47 PM   #1
NKato
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Default [REQ] Trigger Maru Tweaks: Open Selected Torpedo Hatch & Battle Stations

I started playing with RFB, and have just installed Trigger Maru in its place. Some things are obstensibly missing such as the button to open my torpedo tube hatches so I could launch my warheads instantly. Without that, I feel like I'm playing a slightly dumbed-down version of my sub.

Additionally, in RFB, buttons for the "Battle Stations" call were on every single panel for the captain. Command, Map, Periscope, Observation, Deck Gun, etc...all had at least one button for sounding the alarm.

I'd like to request those additions to be made to Trigger Maru, or as a separate mod that is compatible with Trigger Maru, RSRD and PE3. I'd appreciate it a lot, so I can operate the same way I've worked the last ten patrols with RFB.

(My 11th Patrol is with Trigger Maru, and I just sank a convoy enroute for Home Waters just now after sinking its defenders with my modified deckgun.)
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Old 06-17-08, 07:52 PM   #2
peabody
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Do a search there is a MOD to customize the hud on here somewhere.

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Old 06-17-08, 08:11 PM   #3
Ducimus
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Quote:
Some things are obstensibly missing such as the button to open my torpedo tube hatches so I could launch my warheads instantly
Oh come now, only a newbie would ommit such things from a mod.
Q opens the door
W cycles forward tubes
E cycles Aft tubes.

All right there, in easy reach of 3 fingers. I did it this way so when cycling tubes you only got the end of the boat you wanted. I think by default it cycled through all the tubes.


Quote:
Additionally, in RFB, buttons for the "Battle Stations" call were on every single panel
I have a different take on this, since i prefer keyboard shortcut keys (personal preference), its a rather novel concept.

Just tap the B key. Doesnt matter where you are in the boat, what screen your on, or what tab the orders bar is on. I prefer that since to me its quicker.

Binoculars (formerly B key), just use the mouse wheel or tab key.

Emergency blow (formerly the E key) exists on the orders bar only since its not normally used where as cycle aft tubes, is used alot more.
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Old 06-17-08, 08:57 PM   #4
gAiNiAc
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Quote:
Originally Posted by Ducimus
Quote:
Some things are obstensibly missing such as the button to open my torpedo tube hatches so I could launch my warheads instantly
Oh come now, only a newbie would ommit such things from a mod.
Q opens the door
W cycles forward tubes
E cycles Aft tubes.

All right there, in easy reach of 3 fingers. I did it this way so when cycling tubes you only got the end of the boat you wanted. I think by default it cycled through all the tubes.


Quote:
Additionally, in RFB, buttons for the "Battle Stations" call were on every single panel
I have a different take on this, since i prefer keyboard shortcut keys (personal preference), its a rather novel concept.

Just tap the B key. Doesnt matter where you are in the boat, what screen your on, or what tab the orders bar is on. I prefer that since to me its quicker.

Binoculars (formerly B key), just use the mouse wheel or tab key.

Emergency blow (formerly the E key) exists on the orders bar only since its not normally used where as cycle aft tubes, is used alot more.
Ducimus,

You need to get with the program!!!!!!

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Old 06-17-08, 09:11 PM   #5
Ducimus
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Hey, "slacker" is my middle name, what can i say.
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Old 06-17-08, 10:08 PM   #6
banjo
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TMO is just fine the way it is. No matter which mod you use it only takes a few minutes in the next patrol to aclimate. No big deal.
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