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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
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This are screenshots from the SH4 MISSIONS EDITOR:
![]() ![]() You see ships and Aircraft ![]() And the ships are working. For having this working, it just costs me 682 Roster files entries. It is not a rip of GWX or LSH3 but is borrowed from the ******* Addon-CD, which is a collection of stolen mods by this and other modder communities. I am sorried I can't give you the name of its real developer. When you ask yourself wether I picked this layers, I just can tell you that there is harbour traffic without tons of new ships. I just can tell you it is nice to see living german and french harbours and convoys in THE place for U-boats ![]()
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#2 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
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looks like no more SH4 wolves pacific....now we we'll call it SH4:Wolves of THE WORLD!!!
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#3 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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Beautiful work !
now I'll be able to sail my Jyunsen B into Lorient :rotfl: |
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#4 |
中国水兵
![]() Join Date: Apr 2005
Location: Germany
Posts: 275
Downloads: 10
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This look very promising!
How much of an performance impact can be expected? |
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#5 |
Pacific Aces Dev Team
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Aree they all in a single layer, or distributed in several, like SH4?
Placing all stuff in one layer will cause the game to have slower loading times and performance, neglecting the great advance done by the coders in dynamic loading of units ![]()
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One day I will return to sea ... |
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#6 |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
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Mikhayl:
The loading times are longer. Anyway they are much faster than Sh3 and you can see the more powerfull engine of SH4. I guess it is arround 10 seconds, but it is not problematical. The ships are all out of Sh3, no uv-maps, cheap look, BUT SINKING :-) When you look at the stock SH4 game, you see that the most important British ships, made by the devs. Gimpy: Better Wolves of the World's Oceans, cause we have no land units ![]() Keltos: Lorient,St.Nazaire,Bordeaux, La Pallice, Toulon, Salamis, La Spezia, Kiel, Wilhelmshafen,Flensburg, Bergen, Narvik, Trondheim and Konstanza ![]() This are the supported flotillas; you can say I am at copiing www.Uboat.net OakGroove: Let's say almost no performance ![]() Hitman: This are only 3 layers. When I will recognize too big loading times, it will be split them. General: When I imagine, I can use Mikhayl's IIB, Lurker's work on the VIIC, IXB, IXC... I got the player Submarines. Okay I can work on the connings for the better Sh4-IXD2 so we have a great IX types+II types Spending time in the VII, it will be good enough. The campaign files are almost ready, just some missions. Upgrades are good importable. We got a huge arsenal of SH3 mods. So my imagination: Having a standart mod, compareable with SH3 stock, just better. With this mod we open the world for campaign, submarine, structure and upgradepack[...] modifications. ![]()
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#7 |
Navy Seal
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Hope isn't necessary for us Operation Monsun players.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#8 | |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
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#9 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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I’ve been working on SH4 campaigns for a while now, and what I’ve learned is that SH3 Campaign layer, specially the .SCR files don’t play well with the SH4 game engine. With out a “lot of work” on the various files UPCDataGe and CampaignGe your project may not work correctly. |
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#10 | |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
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#11 |
Pacific Aces Dev Team
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Besides, having multiple SH4 layers makes it easy to edit and make later additions to a campaign, although it is a lot of initial work to break SH3 layers into multiple SH4 layers. The start of the conversion is time consuming but after a while it gets easier.
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#12 | |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
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After test I can say the Campaign_SCR.mis file is compatible with SH4.
Quote:
Thanks for this tip
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#13 |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
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Yes I got the same thing...
The upgrade types are harcoded! No snorkel, diesel, conning, submarines or other good stuff! I thought about having a conning as an upgrade but,..tzzzz ![]() This won't be Sh3 IMO the best part of Sh3 is the upgrade part! Honour for your hard work in the seas.
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#14 |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
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Oh no Mikhayl thats the Problem:p
I heard of ppl driving in 44 with a start of war tower on the fleet boats! The Submarine.upc is loaded from the savegames...everytime same with snorkels. For getting a snorkel on a boat of 43 or so you have to add entries in the savegames. ![]()
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