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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Jan 2008
Location: Maryland, USA
Posts: 185
Downloads: 119
Uploads: 0
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Out of a bit of frustration of no large playable American surface ships, I decided to make one myself. I chose the Northampton/Portland class since the Indianapolis was the first US Navy ship I ever heard of, and it's reasonably big to provide some intense battles.
If any talented modders out there could look at this and help me figure out what's wrong, I'll definetely be indebted to you. UPDATE: 0.6 Version ready. I linked the 8 inch guns to the Northampton node but it didn't make a difference for me. Maybe it does for you, take a look: http://files.filefront.com/Playable+.../fileinfo.html It's JGSME ready, just unzip to your mods folder. W4lter's range fix is already integrated. ![]() Last edited by The Fishlord; 07-19-08 at 11:07 AM. |
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#2 |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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Could you be more specific on "it doesn't work"?
Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#3 |
Planesman
![]() Join Date: Jan 2008
Location: Maryland, USA
Posts: 185
Downloads: 119
Uploads: 0
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I can click on US Career mode, and I can put in the settings. No trouble there, Northampton Cruiser shows up at Pearl Harbor. But when I click Start then the game crashes. It leads me to believe something is wrong with either the Roster files or the UPCCampaign data, but I've combed that area again and again and I can't find anything out of the ordinary.
Also, I kind of just wanted an opinion from someone who knows better about any files I'm missing or can delete. I'm not sure whether some parts are essential to make it run. |
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#4 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
Peabody
__________________
System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#5 |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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I did a search but couldn't find the post. Somewhere I asked about doing a PT Boat and Xantro told me some stuff that needed to be added and I think he mention at least one torp tube, dive planes, but I don't remember the rest. I thought I saved his response but I can't find it.
Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#6 | |
Planesman
![]() Join Date: Jan 2008
Location: Maryland, USA
Posts: 185
Downloads: 119
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Is this it?
Quote:
Now I understand why Rene's Yamato had a single torpedo tube... |
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#7 | ||
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
Peabody
__________________
System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#8 |
Planesman
![]() Join Date: Jan 2008
Location: Maryland, USA
Posts: 185
Downloads: 119
Uploads: 0
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UPDATE: Work halted since for one I'm in Hawaii with a 56k connection for the next week or so, and two because I'm going to try to put in a playable Huge European Liner to see if everything besides the guns is done correctly. The Liner should be done about a week after I get back if everything goes according to plan.
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#9 |
Weps
![]() Join Date: Apr 2005
Posts: 359
Downloads: 46
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You lucky old seadog you
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#10 | |
Planesman
![]() Join Date: Jan 2008
Location: Maryland, USA
Posts: 185
Downloads: 119
Uploads: 0
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#11 |
Watch
![]() Join Date: Jul 2008
Posts: 20
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Did I see correctly that this mod has been halted?
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#12 |
Planesman
![]() Join Date: Jan 2008
Location: Maryland, USA
Posts: 185
Downloads: 119
Uploads: 0
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Not exactly halted. I'm stuck at the moment (help is appreciated. I'll post my latest version in a minute). Plus I'm working on three ships at once now, hoping that one of the others will help me with this one (Huge European Liner and T3 Tanker + Northampton at the same time).
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#13 | |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
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![]() Force yourself to make one ready. after this you can work on another one. For the second you have more experience and previous work done ![]()
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#14 |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
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I have some fixes for you.
I note what I changed so you can look at it for reference. You did not have any front dive planes. The dive plane Ax is only the connection between the right and left dive planes. Added dive planes to .dat file The Unit_Submarine was not added right. Fixed Added the dive plnae to corrected Unit_sub in sim file. You did not have a Torpedo tube. Need at least one. added in .dat file(basically the doors) The subtorpedosys in .sim was not connected to the ship with 'parent ID' Added the tube doors to the wpn_Subtorpedosys in sim. It now goes into the game without CTD. Some other things noticed but not fixed: Your textures are wrong, don't know why. In your ships .upc you need to get rid of second Deck Gun. Can only have one. Also get rid of it in the Upgrade Slots section. Front two guns are missing due (I think) to the two deck guns in .upc. M01 is there but is a Deck gun, that is what you have it set to in the Upc [UserPlayerUnit 1.UpgradePackSlot 3] ID= UpgDeckGun NameDisplayable= Deck Gun Type=NULL AcceptedTypes=USDeckGunBasic UserCustomizable=Yes IDLinkUpgradePackSlots= BowDeckGun, SternDeckGun Get rid of this IDLinkUpgradePackSlotsIntervalDefault1= NULL, 1943-09-01, Upack3in50calDGStern IDLinkUpgradePackSlotsIntervalDefault2= 1943-09-02, NULL, Upack3in50calDGBow It should be set to the one you have in Weapons.upc I think an 8inch Soclu or something like that. Edit: also if you don't want your gun to change, get rid on the ....Default2= and change the date on Default1= so it is there for the whole war. Basically need work on the upc file , get rid of second Deck gun (and crewmembers for it etc.)and figure out why the textures are wrong and fix the gun problem. That will get you started anyway. Didn't check everything. Here is corrected (partially?) .dat and .sim files. Let me know when you get them and I will delete from filefront. http://files.filefront.com/NSS+North.../fileinfo.html Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. Last edited by peabody; 07-12-08 at 03:46 PM. |
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#15 |
Ensign
![]() Join Date: Apr 2008
Posts: 222
Downloads: 46
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Took the mod and applied the Xant's patch to it, seemingly the gun error is nicey.. Got on 2nd bow gun the standard sub 3"er, missing the 1st Bow 8" triple cannon... But Stern cannon is there where it is supposed to be though
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