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#1 |
Stowaway
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what is the file in the game that tells the game to go to this ships zon file and use those numbers to generate the correct damage levels?
whare would i find this file and how can i open it? |
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#2 |
Stowaway
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Not sure what you mean but here's my early answer.
Each Unit, sea or air, has a zon file. That's the determing file for damages for that unit. Those zones are connected to the zones.cfg file. (In SH4 there may be other factors I'm not up on!) I am not aware of any tool to read the zones on SH4 files in a visual way. Yet. I can read them in a visual way after some Hex work. ![]() But seeing as no one likes doing Hex work? Wait for a tool. Hint, Anvert is very close. He is just missing a few insights. |
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#3 | |
Stowaway
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ok, here it is in a nutshell: changing hit points has no effect on NCV_Shokaku, it could have 500 or 35,000 hit points and it still sinks with only one torpedo. the stock setting is 550 and i have even tried as high as 35000 hit points and it doesnt even try to stay afloat. changing armor level has no effect on NCV_Shokaku, stock level is 35 and i have gone all the way to 100 and no change occurs. i just want to fix this thing so it takes a minimum of at least two torpedos to sink her but i think something is telling the game to ignore the damage level and sink with any damge. now i understand the game randomizes things so you dont get the same result each time but after 21 test missions i have not yet needed a second torpedo. there are a select few ships in the game that dont act the way their damage settings are in the zon file. so something else is over riding these settings and that is what i am looking for. these are the stock damage settings: NCV_Shokaku - armor 35 hit points 550 average torps to sink 1 NCV_Taiho - armor 35 hit points 600 average torps to sink 2-4 NCV_Hiryu - armor 35 hit points 550 average torps to sink 2-3 average torps to sink was determined by 12 test missions with sub and ships stationary and auto lock targeted so same spot was torpedoed each time. my personal guess is that there is a typo in some path somewhere so it cant find the correct damage model and is using some sort of default setting instead, but this is just a wild guess. i hope my observations help someone somehow, i just hate not knowing why things dont work like they are suposed to. |
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