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Old 06-05-08, 10:44 PM   #1
Jerik
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Default [Help!] It's my first day.

I've been lurking this forum for quite awhile, reading about SH4 and wanting to grab a copy. Now that I have a computer that can play it, I've been running the tutorials... and got a bit stuck.

I used assorted videos to learn manual TDC, so I'm alright and manually getting a solution (just alright-- I still need practice), but I'm stuck on the 4th training mission. I just don't understand what I'm supposed to do to get in range of the merchants. The destroyers always see and pound me.

So, I need help with the tactics of the approach. What is the theory behind convoy attacks? I've watched Legion's (Extremely helpful) tutorial on getting near something, but I'm looking for close-range escort evasion tactics. I'd greatly appreciate the help.

Thanks!

P.S. Bonus points to anyone who picks out the (oddly appropriate) Simpson's reference here.
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Old 06-05-08, 11:06 PM   #2
THE_MASK
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My advice is to forget that training mission . Go to the mods section and downlaod the RSRDC mod where you will get loads of war patrol missions and practice with those . Cheers .
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Old 06-05-08, 11:28 PM   #3
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Awesome, I went and installed it, will get to work.

Thanks!
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Old 06-05-08, 11:46 PM   #4
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I found the single missions to not be a great training ground. Simply because I found myself in a position i would not have approached a convoy to begin with. In the campaign if you mess it up you can start again. What works for me especially with a convoy or a task force once I have some intel via radar, sonar or radio. I knuckle around the convoy well past the radar ranges of the escorts. Place my boat in a good intercept position and I get under a thermal layer at all stop and go quiet. I let the escorts pass then it is up to PD and pick a nice juicy merchant. Sneaking past escorts is doable but there are some tricks to it and like a magician we cant give them all away, but you have one good startegy here I gave you to start. Part of the fun is learning by trial and error.
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Old 06-06-08, 02:34 PM   #5
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New question:

I have two periscopes, the observation scope and the attack scope. I seem to be able to do TDC calculations and fire torps from either, however, so the distinction is lost on me. What is the purpose of two scopes, and when should I use one over the other?
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Old 06-06-08, 02:47 PM   #6
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I never use the obs . The attack scope is skinnier and harder to spot and the obs scope can look right up where the attack cannot .
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Old 06-06-08, 05:05 PM   #7
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If you're running Trigger Maru Overhauled, the observation scope is brighter than the attack scope, because the bigger head lets more light in. I use the attack scope during the day and the observation scope at night. In the stock game the only differences are magnification level and maximum angle of elevation.
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Old 06-06-08, 05:22 PM   #8
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When I first installed SH4, I started a war patrol on "easy" and just used it as practice. Now am running RSRD too and on realistic. But the lack of targets makes one fall asleep!!
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Old 06-06-08, 06:17 PM   #9
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Part of the problem is confusing the game with real life. I don't mean that in an insulting way; it's just that before SH3 and now SH4 no game ever modelled both periscopes, and it was something everybody said they wanted. I try to use both periscopes historically, just 'cause.

In real life both scopes have the same magnifications. The purpose of the observation scope is to observe, obviously. It does let in more light for night use, and cranks up 85 degrees for spotting aircraft. It also leaves a larger wake.

Here is pretty much everything you ever wanted to know about periscopes:
http://www.maritime.org/fleetsub/pscope/index.htm
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Old 06-06-08, 11:38 PM   #10
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Quote:
Originally Posted by Sailor Steve
Part of the problem is confusing the game with real life.
What , you mean its not real
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Old 06-06-08, 11:50 PM   #11
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Quote:
Originally Posted by sober
Quote:
Originally Posted by Sailor Steve
Part of the problem is confusing the game with real life.
What , you mean its not real
WHAT! Does thart mean CJ on baywatch is not real either? (Borat voice):hmm:
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Old 06-07-08, 04:45 AM   #12
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I am gutted!! Al those ships gone and it didn't matter!!! Shocked
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Old 06-07-08, 08:27 PM   #13
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Another question for you all.

I have noticed that campaign has a difficulty setting. I don't see any information anywhere that defines what these settings really mean.

Also, I'm looking for a way to alter realism a la carte as with war patrols and the other missions. The earlier settings lack Manual TDC, which is something I've been practicing, and is one of (in my opinion) the most exciting aspects of the game. How can I have my realism settings in campaign?
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Old 06-07-08, 11:23 PM   #14
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Hey,

Not to sure about campaign difficulty, wondering about that myself, but I quess it effects enemy AI and maybe number of enemy ships/planes that spawn or show up on your map. Torpedo failure rate might also be affected, but can't say anything for certain.

What I do know is that you can change realism settings mid-campaign when you're in port (office). If you look to the left there is a radio or something:

Click it and you can change you're options. I think you have to do it every time you start a career (I "had" to do several restarts because I forgot this).

Hope it helps.
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Old 06-08-08, 01:30 AM   #15
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Quote:
Originally Posted by Arclight
Hey,

Not to sure about campaign difficulty, wondering about that myself, but I quess it effects enemy AI and maybe number of enemy ships/planes that spawn or show up on your map. Torpedo failure rate might also be affected, but can't say anything for certain.

What I do know is that you can change realism settings mid-campaign when you're in port (office). If you look to the left there is a radio or something:

Click it and you can change you're options. I think you have to do it every time you start a career (I "had" to do several restarts because I forgot this).

Hope it helps.
campaign difficulty settings , hard , very hard etc effects what boxes are ticked in realism settings . Thats it .
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