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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Aug 2007
Location: Urk
Posts: 214
Downloads: 44
Uploads: 0
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What Is The Best Mod To Use With Gwx 2.1?
i go for the community mod! (40 additional ships for SH3) any others?
TELL US YOUR EXPERIENCES GUYS WITH GOOD MODS! ![]()
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#2 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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I think this looks familiar
![]() http://www.subsim.com/radioroom/showthread.php?t=137503 All 84 mods that I have created are compatible with GWX 2.1 |
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#3 | |
Ocean Warrior
![]() Join Date: Sep 2002
Location: High Wycombe, Bucks, UK
Posts: 2,811
Downloads: 9
Uploads: 0
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#4 |
Engineer
![]() Join Date: Aug 2007
Location: Urk
Posts: 214
Downloads: 44
Uploads: 0
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to Uboatman
communitymod adds 40 ships to SH3 with GWX 2.1 in campaign. You can see them in the ship IDbook!
The ships are beautys and very detailed ENJOY! ![]()
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#5 | |
Medic
![]() Join Date: Mar 2007
Location: UK
Posts: 169
Downloads: 53
Uploads: 0
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I did a search but not with much success for the detail of it. |
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#6 | |
Eternal Patrol
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Also, SH3 Commander is an exteral tool, and doesn't mod the game so much as work with it. All mods are compatible with Commander.
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“Never do anything you can't take back.” —Rocky Russo |
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