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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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okay my friend and i play sh3...a lot after gwx 2.0
but there was an interesting situation i was struck with last night okay situation, 64% realism, (scrennie whore, dont like setting up shots myself, although i am kinda good at it, and i like a couple of other things that i cant very well remember) coming across a random destroyer around the shetlands, the destroyer somehow (note use of somehow, i was silent running and i resisted the urge to talk even in my own D4mn room.) detected me, and led to about 15 minutes of subsequent D/Cing. i am not a fan of the old sit, wait, and slip away thing. sooooooo i jump up to peri depth while he circles (i have this honor system where i dont use the ext cam to see where the things coming from)and i join him in his turning, now i have to go ahead flank to keep up with that cirlcing, and i wait. i know german torpedoes have abouta 300 meter arming distance, but i line up a perfect shot, and its at 275, i slow my turn and try again. thankfully, im good at conserving batteries and have quite a bit of juice left (about 70%) eventually, i line up a shot at 315 meters and fire one! well, the rest is history, adknowledging that impatience has its virtues. the destroyer took the hit under the magazine and just went BOOM! i sat in front of my computer with this look ![]() while my friend rolled on the floor laughig in amazement Recommended tactic, simmers? you tell me
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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