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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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U-204 viic/41 a task force killing machine.
I may skip the whole transfer to the 10th for an XXI and try and to finish out the war with this puppy.
U-240, 7th/13th Flotilla Left at: January 8, 1945, 12:11 From: Trondheim Mission Orders: Patrol grid AE83 11 Jan 1945 0130AF 61Ship sunk! HMS Indefatigable (Illustrious class), 23000 tons 0136AF 61Ship sunk! HMS Sirius (Dido class), 5600 tons 0136AF 61Ship sunk! HMS Argonaut (Dido class), 5600 tons 0141AF 61Ship sunk! HMS Cleveland (Hunt I class), 1000 tons 0142AF 61Ship sunk! HMS Dainty (C&D classes), 1375 tons 0734AF 61Ship sunk! HMS Eskimo (Tribal class), 1850 tons 0739AF 61Ship sunk! HMS Janus (J&K classes), 1690 tons 12 Jan 1945 0215AF 59Ship sunk! S.S. Cape St. Andrew (Small Merchant), 2227 tons 1323Patrol results Crew losses: 0 Ships sunk: 8 Aircraft destroyed: 0 Patrol tonage: 42342 tons They were hauling at 20 knots. Managed to track their course and mark an estimate for an intercept. Figured with that time of day, speed and the noise they would have trouble picking me up. Survival hint: lower the snorkle ![]() Carrier went down with 3 hits, the 4th hit but she was done already. 2 T-III's and 2 T-III FaT's, or were they LuT's, I can't remember. Slamed the cruiser behind her with a T-1, that's right a T-1. Then she slowed down enough I finished her with a T-V. Dido on the 2nd. Dido. T-IV's from the stern tube blasted the Hunt I & C&D. A few hours later while on a tried and true evaison tactic I tracked the remaining ships, which had swung due North. Used a T-III on the Tribal and ignighted the J&K with the last T-IV. They were hauling once again screening the remaining Dido, and had no clue as to my position. It goes to show that if you know how the older eels will perform you can use that to your advantage in late war jazz. Never made it to the patrol grid, but I did find a small merchant in the way on the course back to Trondheim. First viic career from the begining of the war that has made it into `45. And while that probably sounds like no big deal, it is if you've been playing the game since 06 without that happening. Final career in GWX 1.03 using Cobalt's `41. Sound like old news? Come on guys, it wasn't that long ago. Speaking of which I'm still looking for those uber-dd's and escorts I read so much about. Maybe I'll find them in 2.x ![]() One more note, the real turning point in survival was after I went through the manual. Seriously. After that the game became fun again. Sure you'll loose boats developing tactics for both attack & evasion but so what, start another one. You can read about others methods and tactics that work for them, but in the end it's you steering the boat, not them. If you don't then it's like the builder who keeps bringing raw material to the job site but doesn't make anything. His buddy tells him how nice all the gear and material looks, and the guy says "wait till you see all the rest of the stuff".
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#2 |
Loader
![]() Join Date: May 2008
Posts: 90
Downloads: 2
Uploads: 0
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Care to share your tried and true evasion tactic. Once I hear "they are pinging us" message I might as well scuttle the ship because I am usually dead soon after. That's with just vanilla version of the game. I am so paranoid about destroyers that as soon as my hydrophone operator picks up a warship, long range. I rig for silent running, reduce to 1kts and turn the boat in a opposite direction ASAP. LOL, I have yet to take on a convoy.
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#3 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: High Peak, Derbyshire
Posts: 2,851
Downloads: 33
Uploads: 0
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Thats some fine shootin there
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#4 | |
Gunner
![]() Join Date: Jan 2007
Location: Ill
Posts: 93
Downloads: 17
Uploads: 0
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Silent Hunter III v1.4b GWX2.0 ![]() GWX2.1 ![]() GWX3.0 ![]() Uboat Commander 3.2 Life Boats final Torpedo Damage final Silent Hunter 4...more on that later |
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