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#1 |
Seaman
![]() Join Date: Sep 2006
Location: Deepest, darkest Wales. (Thats the place, not the biological!)
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Torps running wide, any ideas?
Hi All,
Just need to pick the collective brain to see if what Im experiencing is something with an easy fix that Im missing, or actually a bug somewhere along the line. Running 1.5 with PE3.3, RFB1.5 and RSRD on top. The only change I've made is to undo RFB's hardwired difficulty settings - Im a casual gamer at the moment and just dont have time to do full manual targeting. The game was playing great for a while, sank myself a heavy cruiser but ran out of time before I could end around for the other one, so saved the game . Returning to the game the next day, upon maneuvering into ideal attack positions, I'm finding that torps, all of them, are running about 30-40 degrees port of where they should be going. Yep, the Position keeper is turned off, spread angle is at 0, yet no matter whether I use forward or aft tubes, the torps pick a track that is way off. I thought they might have been actually running the mirror image of the correct track, so tested by maneuvering to 180 of the cruiser and firing a zero gyro angle straight to his stern, but nope, off go the torps at aprox 330. Ive tried using the spread angle, the torps respond correctly to that, but bassed on their erroneous base track. Has anyone come accross this before or knows of a fix? I have spent quite a while forum trawling but no luck, so if anyone can point me in the right direction, it would be very much apreciated. Except by the crew on that second cruiser perhaps... Cheers |
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#2 |
Navy Seal
![]() Join Date: Apr 2008
Location: Banana Republic of Germany
Posts: 6,170
Downloads: 62
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I have the same problem with Mk 14s since I use RFB. Any fixes would be welcome.
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#3 |
Seaman
![]() Join Date: Sep 2006
Location: Deepest, darkest Wales. (Thats the place, not the biological!)
Posts: 42
Downloads: 191
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*Phew* So glad its not just me.
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#4 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
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Still working on a fix for it...
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#5 |
Navy Seal
![]() Join Date: Apr 2008
Location: Banana Republic of Germany
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The problem is that I use Sh IV 1.4. So I don't think I'll get a fix for the old RFB version...
![]() Besides, I think I have found a solution. Using the Subschool torpedoattack mission I figured out that one has to add two additional knots to the targets speed (approached in a 90 degrees angel). So if one enters 10 knots into the TDC instead of the 8 knots the cruiser is actually running then it gets hit pretty exactly where one aimed at. I already had to add 1 - 1,5 knots (depending on calm or heavy sea) to the Mk10 to make it hit in previous campaigns (without RFB). I think the Mk14 needs an additional 2-3 knots to hit its desired target. I usually fire from a 90 degrees angel and a distance of less than 1000 yards. But I only tested this briefly yesterday so this might not be accurate. |
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#6 | |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
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#7 |
Navy Seal
![]() Join Date: Apr 2008
Location: Banana Republic of Germany
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Odd. As I said I have pretty much the same problem using RFB 031408. I think I also loaded a savegame and when I fired, the torps went way off to the port (that's why I tried to increase the speed setting for the TDC).
But you are right, I think in the subschool mission the torpedos didn't miss by such a big angel as they did out on patrol... I'll have to test this further with ships coming from starboard. ![]() |
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#8 | |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
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#9 | |
Seaman
![]() Join Date: Sep 2006
Location: Deepest, darkest Wales. (Thats the place, not the biological!)
Posts: 42
Downloads: 191
Uploads: 0
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#10 |
Navy Seal
![]() Join Date: Apr 2008
Location: Banana Republic of Germany
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O.K. I tested it now and Fincuan is right. This problem appears only after loading a save-game.
Is there a way one can remove the torpedo affecting data from RFB but keep the rest? It would be very sad if I had to give up this great mod because of this. ![]() |
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#11 |
Navy Seal
![]() Join Date: Apr 2008
Location: Banana Republic of Germany
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O.K., I found a provisional solution. I deinstalled RFB and removed the torpedo_US.sim and torpedo_US.zon files from its library directory. After that I reinstalled RFB and the problem did not appear again so far. (But make a backup copy of the files since I have only tested this during one patrol and I'm not really a modder...)
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#12 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
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The fix for this has been found and solved. Look for a new RFB release shortly.
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#13 |
Seaman
![]() Join Date: Sep 2006
Location: Deepest, darkest Wales. (Thats the place, not the biological!)
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That was fast, thought SH4 was going to be in dry dock for a while. Thanks again to you and the team.
[PS: Say, don't suppose you've thought of adding a feature involving crashing into underwater rocks, getting towed 4,000 miles back to San Fran, then facing court martial? Perhaps a negative compartmental ability for a navigator... ![]() |
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#14 |
The Old Man
![]() Join Date: Jan 2007
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RFB 1.5 05282008 is up and ready for download. Go get it.
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