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Old 05-24-08, 11:10 AM   #1
Merchant Raider
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Newbie and Mods !!!!!

Hi All
Iam new to silent hunter and really think it is the best sub sim ever !!!!, but the problem is i cannot seem to understand how to get the mods to work ?,ie were to install them and get them to work as you may guess i am not the greatist computer
brain around! so can anyone tell me if there is a link were all this can be found for a newbie.
I have GWX2.1 AND JSGM and SH3generator but do not know how to install mods and were to install them.
Also can anyone tell me why the game sometime freezes when i have speeded up the time to anything after x64 ?
Thanks
Merchant Raider
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Old 05-24-08, 11:26 AM   #2
Jimbuna
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Welcome aboard Merchant Raider

GWX2.1 comes with JSGME already. Double click on the JSGME icon and it will create a folder entitled MODS (if it isn't already included).

When you d/l a mod it will already be zipped/packed up.

Unzip/unpack the mod into the MODS folder then open JSGME and enable it with the arrow pointing left to right.

GWX2.1 already has mods included.....make a start by enabling them via JSGME.

Good Luck
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Old 05-24-08, 05:12 PM   #3
Murr44
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Quote:
Originally Posted by Merchant Raider
Hi All
Iam new to silent hunter and really think it is the best sub sim ever !!!!, but the problem is i cannot seem to understand how to get the mods to work ?,ie were to install them and get them to work as you may guess i am not the greatist computer
brain around! so can anyone tell me if there is a link were all this can be found for a newbie.
I have GWX2.1 AND JSGM and SH3generator but do not know how to install mods and were to install them.
Also can anyone tell me why the game sometime freezes when i have speeded up the time to anything after x64 ?
Thanks
Merchant Raider
It may lag or freeze momentarily in high TC (time compression) if you're close to a large convoy, aircraft or land. It happens to me sometimes when I'm at 1024 so I drop the tc to 1 & have a look around to see if anything is near me. Remember that your watch crew won't spot every single contact or threat. If there doesn't seem to be anything nearby, increase the time in increments (ie. 32, 64, 128, etc.) The "problem" should sort itself shortly & you can return to high tc. Maybe someone else has another idea but this is the only solution or workaround that I know of.

Hope this helps & welcome aboard...
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Old 05-25-08, 07:35 AM   #4
ReallyDedPoet
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Quote:
Originally Posted by Merchant Raider
Hi All
Iam new to silent hunter and really think it is the best sub sim ever !!!!, but the problem is i cannot seem to understand how to get the mods to work ?,ie were to install them and get them to work as you may guess i am not the greatist computer
brain around! so can anyone tell me if there is a link were all this can be found for a newbie.
Hi Merchant Raider,

Check the links on my sig. for SH3 Mods and a link for an Illustrated Guide
for JSGME ( Mod Enabler ).

Welcome to SUBSIM by the way


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Old 05-26-08, 10:06 AM   #5
Merchant Raider
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Newbie replies

Hi All
Thanks to Jimbuna and Murr44 for your help and have been following your advice, i think i will have to reinstall all as silent hunter keeps crashing ( its only through mistake that you learn when you are not great at computers) so i will get at it, but the question i have is do i have to reinstall all versions of GWX or just 2.1 and what else would think i should have to enhance Silent Hunter.
what i have is
sh3 and ver 1.4
JSGME
SH GENERATOR

Regards
Merchant Raider


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Old 05-26-08, 10:09 AM   #6
rifleman13
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Default New to the Forums! Help on fuel gauge!

Hi there!

I've been playing SH3 for months and I learned about this forum through Wikipedia.

Anyways, on the TypeVIIB, the fuel markers in the command room seem to be all the same. "1234, 1234, 1234" from top to bottom. Anyway to read/fix this?

Thx!
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Old 05-26-08, 10:20 AM   #7
Merchant Raider
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Hi Rifleman13
Have not come across that yet but i find looking through the forums you will find an answer to all your questaion and everybody are sound and there are some great mods out there once you get use to installing them in the right folders !!!!!!! which i found out to my cost ( have to do computer course to get back up to speed)
Good sailing to you !
regards

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Old 05-27-08, 06:36 AM   #8
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Quote:
Originally Posted by rifleman13
Hi there!

I've been playing SH3 for months and I learned about this forum through Wikipedia.

Anyways, on the TypeVIIB, the fuel markers in the command room seem to be all the same. "1234, 1234, 1234" from top to bottom. Anyway to read/fix this?

Thx!
I presume your playing the game in it's original configuration because IIRC that is a very old fault.

Try a mod such as GWX and you'll find the fault has been rectified.
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Old 05-27-08, 08:33 AM   #9
rifleman13
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Default

Quote:
Originally Posted by jimbuna
Quote:
Originally Posted by rifleman13
Hi there!

I've been playing SH3 for months and I learned about this forum through Wikipedia.

Anyways, on the TypeVIIB, the fuel markers in the command room seem to be all the same. "1234, 1234, 1234" from top to bottom. Anyway to read/fix this?

Thx!
I presume your playing the game in it's original configuration because IIRC that is a very old fault.

Try a mod such as GWX and you'll find the fault has been rectified.
Just downloaded it! This is going to be such interesting!
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Old 05-27-08, 09:45 AM   #10
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GWX will have you begging for mercy and stock.

So many ships so little time

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Old 05-27-08, 04:28 PM   #11
Jimbuna
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Quote:
Originally Posted by rifleman13
Quote:
Originally Posted by jimbuna
Quote:
Originally Posted by rifleman13
Hi there!

I've been playing SH3 for months and I learned about this forum through Wikipedia.

Anyways, on the TypeVIIB, the fuel markers in the command room seem to be all the same. "1234, 1234, 1234" from top to bottom. Anyway to read/fix this?

Thx!
I presume your playing the game in it's original configuration because IIRC that is a very old fault.

Try a mod such as GWX and you'll find the fault has been rectified.
Just downloaded it! This is going to be such interesting!
Enjoy the GWXperience
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Old 05-28-08, 11:28 AM   #12
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I wish there was a "Mods" sticky that would give a brief description (and the file name) of each of the mods for SH3. Since the mods that come with GWX2.1 are explained in the manual, they could be excluded.

E.g., I was browsing the forum a couple of weeks ago and came across a reference to a "lifeboats and debris" mod in someone's signature. I did a search and came up empty. Later, someone referred to it as "Rubini's" mod. I did another search, and eventually was able to discover the file name (LifeBoats_Debris_v2_A.rar) and where to download it.

IMHO, such a sticky would be helpful both to newbies and people (like me) who've been playing SH3 for a long time.
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Old 05-28-08, 05:06 PM   #13
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Take a look here:

http://www.subsim.com/radioroom/showthread.php?t=132596
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Old 05-28-08, 05:46 PM   #14
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Perfect. Thanks.



Quote:
Originally Posted by jimbuna
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Old 05-28-08, 10:51 PM   #15
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Welcome aboard Merchant radier!
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