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Old 05-23-08, 05:11 AM   #1
Mikhayl
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Default Lightmap textures ?

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Last edited by Mikhayl; 02-10-10 at 10:04 AM.
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Old 05-23-08, 05:31 AM   #2
ref
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The alpha channel in the lightmaps texture is used for the engine a a shininess map, that uses the main UV map index, treat them as separate textures, if you wan't to see how is the LM texture in reality disable the alpha channel, same as the shininess map, if you're using PS goto the channels tab and click on the alpha channel, this way you can see the grayscale map.
What you have to do is make a shininess map, in greyscale (black=matte, white = shine) usually by hand select it and paste into the alpha channel of the lightmap.

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Old 05-23-08, 05:50 PM   #3
ref
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Quote:
Originally Posted by Mikhayl
Thank you Ref, I don't know if it's the gimp or me, but it's a real pain.
My type II looks like a brand new shining sports car at the moment
I'm still working on the 7C lightmap, I've remade the uv mapping and rendered it over 30 times, and I'm still not satisfied.

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