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#1 |
Planesman
![]() Join Date: Mar 2007
Location: Salford, Manchester, UK
Posts: 182
Downloads: 3
Uploads: 0
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Hi guys...
A quick question about OLC's GUI calculation of AoB, for those who use it. I was hoping someone could go through my method and check my working because I can't understand where I'm going wrong! Below you can see me lining up for a shot at a Large Merchant. You can see that the AoB is somewhere close to 90 degrees. The range is estimated via use of the vertical ticks (about 1.5 ticks) ![]() Now, I move the centre ring so that 1.5 is opposite 90deg on the bottom ring: ![]() ...and can estimate the range from the mast height (33.2m) on the outer ring. The range is just over 5000m ![]() Now I drag the 5000m+ mark round to meet the ship's length on the outer ring (155m)... ![]() As the ship is 10 points from the centre, the AoB should be indicated on the lower wheel by the 10 on the bottom centre wheel. But it's not! Why??? ![]() Please could someone explain why this isn't working for me, as it's driving me nuts! I'm relagated to setting up a position so that ships pass in front of me at as close to 90 deg actual AoB as possible and this is very limiting when I need to take a shot at funny angles or zig-zagging targets!
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Using GWX 3.0 at 100% realism, OLC's 'Ubermod' & Torpdamagefinal ![]() |
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