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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Apr 2008
Posts: 10
Downloads: 0
Uploads: 0
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I ran out of gas a few hundred miles out of port. No batteries left either - just a floating tin can, full of stinky sailors. However, there is no option to 'get towed in' or to do anything, other than exit to main menu, which I guess trashes your career.
Am I missing something? I am going to play it again (with a slooowwww cruise home this time) from my last save - not a big deal , but a PITA. PS to those who responde on a previous post about TMO not working with the F12 key - turned out it WAS a hardware issue - now solved. Thanks for your input! |
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#2 |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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Nope, no tow boats. Someone did post a way around it. You could do a search. I think it had something to do with save the game then set unlimited fuel and reload the save so you could finish that mission. Not sure that's right though, but there is a 'cheat'/solution somewhere on here.
Also there are many who give suggestions on 'best' speed for conserving fuel. And make sure battery charge is off when the batteries are charged and off when the batteries are damaged because they use fuel to try to charge and can't. A lot of info, just have to find it. This topic comes up a lot. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#3 |
Grey Wolf
![]() Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 673
Uploads: 0
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Hiya,
As above really if you want to cheat (just kidding lol) But in TMO and last few TM's i think, If you run at 9 daytime and 8 at night ..... It was 9 gives best fuel economy and 8 at night lessoned the chance of night air attacks Whatever TMO is now for detection i run at 9 and find i can always get back to midway with spare fuel So give 9 speed a try you'll soon get used to manually setting speed (i did) (i also don't go over 512 time compression, seems over 512 and weather takes ages to change so if you're in a storm you use slightly more fuel for longer (if this makes sense)) Happy Hunting Ciao Def |
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#4 |
A-ganger
![]() Join Date: Mar 2007
Location: Ohio, USA
Posts: 76
Downloads: 19
Uploads: 0
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In the current 1.5 version of the sim and TMO, "ahead standard" (10 knots) gives the best fuel range for a fleetboat.
For an S-boat try 6 or 7 knots.
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![]() " And the sea shall grant each man new hope, as sleep brings dreams of home." Christopher Columbus |
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#5 |
Swabbie
![]() Join Date: Apr 2005
Posts: 8
Downloads: 80
Uploads: 0
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go down to half pariscope depht and run on electric motors,this happen to me both diesel motor damage ,it was slow going but I made it back to base ok.
bob224 |
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#6 | |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
Uploads: 0
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![]() Quote:
You are pretty much toast!
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Current Eastern Front status: Probable Victory |
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#7 |
Gunner
![]() Join Date: Dec 2007
Location: Schnell Boote Land
Posts: 97
Downloads: 3
Uploads: 0
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Too bad one couldn't cash in some reknown for a tow. CL
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#8 |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
Uploads: 0
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The USN wouldn't ask for something like "Renown" (Had such a thing existed) to tow their boats back, They would send out a tow (Considering the boat did not run out of gas 5 miles from Osaka or something) regardless of the captains achievements
But it sucks that there is NO towing option whatsoever... ![]()
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Current Eastern Front status: Probable Victory |
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#9 | |
Navy Seal
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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