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Old 05-08-08, 05:56 PM   #1
twexl
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Default druck_radio_room_7

I was wondering where druck_radio_room_7 is in GWX 2.1 , is now a dat file or have i missed it , I want to change the pin-up to Marlene Dietricht,
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Last edited by twexl; 05-08-08 at 06:14 PM.
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Old 05-09-08, 04:00 AM   #2
Venatore
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Quote:
Originally Posted by twexl
I was wondering where druck_radio_room_7 is in GWX 2.1 , is now a dat file or have i missed it , I want to change the pin-up to Marlene Dietricht,
I would wait till my new interior U-boat over haul is completed, as there is a nice little surprise in that area, never before seen in the history of the game.

But; to answer your question yes it is now a DAT file. Link provided for handy stuff to help extract DAT files

http://www.subsim.com/radioroom/show...65&postcount=1
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Old 05-09-08, 05:50 AM   #3
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Quote:
Originally Posted by Venatore
I would wait till my new interior U-boat over haul is completed, as there is a nice little surprise in that area, never before seen in the history of the game.
Hey Ven, is this going to be compatible with 1.4b, or only GWX ?
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Old 05-09-08, 07:04 AM   #4
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Quote:
Originally Posted by Tuddley3
Hey Ven, is this going to be compatible with 1.4b, or only GWX ?
It will be compatible with GWX [latest version]......but not any other mega add-ons, for example "OLC GUI", it's not because I didn't want to, it's just that I'm not as talented as OLC and there's no way I could ever get close to understanding the left and right of arc of his mod, it's way above my understanding of the FORCE.
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Old 05-09-08, 07:14 AM   #5
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Quote:
Originally Posted by Venatore
But; to answer your question yes it is now a DAT file. Link provided for handy stuff to help extract DAT files

http://www.subsim.com/radioroom/show...65&postcount=1
I am puzzled... does that mean we cannot mod the pinup poster anymore ?
Unless we extract the TGA, edit it and repack in the DAT file? (which one)?

Anyway we're waiting for your U-Boat "repaint", Venatore....

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Old 05-09-08, 07:18 AM   #6
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Quote:
Originally Posted by Maraz
I am puzzled... does that mean we cannot mod the pinup poster anymore ? Unless we extract the TGA, edit it and repack in the DAT file? (which one)?
Just use the extractor, find the file, mod it, and place it in the Texture folder, done
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Old 05-09-08, 11:21 AM   #7
twexl
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Quote:
Originally Posted by Venatore
Quote:
Originally Posted by twexl
I was wondering where druck_radio_room_7 is in GWX 2.1 , is now a dat file or have i missed it , I want to change the pin-up to Marlene Dietricht,
I would wait till my new interior U-boat over haul is completed, as there is a nice little surprise in that area, never before seen in the history of the game.

But; to answer your question yes it is now a DAT file. Link provided for handy stuff to help extract DAT files

http://www.subsim.com/radioroom/show...65&postcount=1
Thanks for that, think i will wait for your work to finish.In the meantime i shall read das siren again
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Old 05-09-08, 09:26 PM   #8
Tuddley3
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Quote:
Originally Posted by Venatore
Just use the extractor, find the file, mod it, and place it in the Texture folder, done
Ah, this is what I needed to hear. I am a WAC user, so I can just extract the Dat file like a Rar file, and place everything in the Texture folder.
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Old 05-09-08, 09:37 PM   #9
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Quote:
Originally Posted by Tuddley3
Ah, this is what I needed to hear. I am a WAC user, so I can just extract the Dat file like a Rar file, and place everything in the Texture folder.
Extract the files contained in the dat, mod them an replace them in the texture folder or re-dat them.
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Old 05-09-08, 10:22 PM   #10
HW3
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Is this what you are looking for twexl?

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Old 05-10-08, 09:07 AM   #11
von hally
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Quote:
Originally Posted by twexl
I was wondering where druck_radio_room_7 is in GWX 2.1 , is now a dat file or have i missed it , I want to change the pin-up to Marlene Dietricht,
lo mate

in the sh3/data/textures/tnormal/tex/druck_radio 7.tga
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Old 05-10-08, 10:20 AM   #12
twexl
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Thanks all,info much appreciated(fine picture H)
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