![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
Uploads: 0
|
Is there a way to stop floating docks sinking in rough weather?
Hi, sometimes I get the urge to return to port after a long patrol rather than just "exit patrol", and it is a shame that ships move about and end up merged with walls etc, a stock hard coded bug I believe.
![]() But I think some objects like the Floating Docks just sink because of bad weather: ![]() They are still far enough away from the concrete walls etc so I figure it must be, is there away to make these floating Docks a little tougher? ![]() Just by the way, I think there was a quick way to traverse the Kiel Canal, can someone point it out? Thanks.
__________________
Sub captains go down with their ship! |
![]() |
![]() |
![]() |
#2 |
Old Gang
|
![]()
Put them over 10 meters of shallow waters...
![]() But seriously... its just a configuration of the .sim files... they are sitted down too much on the water... and besides, that wave amplitude of 320 from GWX ruins everything...
__________________
To each his own |
![]() |
![]() |
![]() |
#3 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
Uploads: 0
|
![]()
This is the sim file settings, the Surfaced draught is 0:
![]() Any ideas? ![]()
__________________
Sub captains go down with their ship! |
![]() |
![]() |
![]() |
#4 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Set it to match the cfg file.
This is the sinking ship bug you hear about. The sim not being fixed correctly. |
![]() |
![]() |
#5 |
Old Gang
|
![]()
Increase the submerged draught to 30 and do some tests...
If you get the opposite effect, then try 5... I'm pretty tired right now, so I may have spoken bullsh!t...
__________________
To each his own |
![]() |
![]() |
![]() |
#6 | |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#7 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
Uploads: 0
|
![]()
Sounds like me on a good day Ven!
![]()
__________________
Sub captains go down with their ship! |
![]() |
![]() |
![]() |
#8 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
Uploads: 0
|
![]() Quote:
[Unit] ClassName=BuV_Dock1 UnitType=12 MaxSpeed=0 Length=130 Width=40 Mast=25 Draft=5 Displacement=26000; in T RenownAwarded=25 Settings for Dock 2: [Unit] ClassName=BuV_Dock2 UnitType=12 MaxSpeed=0 Length=130 Width=40 Mast=17 Draft=13 Displacement=33200; in T RenownAwarded=30 Could you tell me what value to set where please? ![]()
__________________
Sub captains go down with their ship! |
|
![]() |
![]() |
![]() |
#9 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
Uploads: 0
|
![]()
Changing submerged draught to 30 does nothing, this is what it looks like leaving Kiel:
![]()
__________________
Sub captains go down with their ship! |
![]() |
![]() |
![]() |
#10 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#11 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
Uploads: 0
|
![]()
Thanks BBW, only I doubt that this has fixed it, looks the same, the wind speed is 6 meters/s, the pitch & roll of the dock is way too much IMO.
On a rise: ![]() On a dip: ![]() Only I wouldn't be able to see the actual results till I return on the next patrol. ![]()
__________________
Sub captains go down with their ship! |
![]() |
![]() |
![]() |
#12 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]()
Ah right
Not sure what value controls the pitch and roll but yes let me know what looks like when you dock Off on a patrol now too so will see Is there one in Wilhelmshaven :hmm: Ah yes |
![]() |
![]() |
![]() |
#13 |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
|
![]()
Something sinking due to heavy seas is often because a objects 'zone' has a 'Crash Depth' value specified in the Zones.cfg that is not deep enough.
Crash Depth=5 specifies that when this zone is at this depth, 5 metres, then it will take on damage and thus flood. Hope this helps. |
![]() |
![]() |
![]() |
#14 |
Eternal Patrol
![]() |
![]()
I just wish the game allowed a difference between harbors and high seas. The whole point of having a "safe haven" is to have a place where your ships are, well, "safe". There should be almost no motion in a harbor, or at least much less than you find on the outside.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#15 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Dover August 3 1939
![]() |
![]() |
![]() |
|
|