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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Would you play the Mod? | |||
Yes |
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48 | 76.19% |
No |
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15 | 23.81% |
Voters: 63. You may not vote on this poll |
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#1 |
Watch Officer
![]() Join Date: Apr 2007
Location: Timbuktoo
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This is a simple Poll, if a based surface Warfare Mod for DD's and possibly larger craft was created in the spirit of SH4 as and add on to it would you play it. ? I think this would also be a good place to discuss the theories possibilties and limitations of creating a suface mod as well.
Last edited by John W. Hamm; 05-01-08 at 05:23 AM. |
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#2 |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
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Only DDs? What's wrong with the full spectrum of Surface Ships?
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#3 |
Ace of the Deep
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I'd only play it once the depth charge and surface torpedo issues were resolved.
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#4 |
Samurai Navy
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Unfortunately, I think the novelty of the AI conversions will wear off fairly quickly. The real prequisite to a "full-conversion" mod would be high-detail ships with at least some crew stations.
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#5 |
Sea Lord
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Location: Grid CH 26, Spain ,Barcelona
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Very interesting a surface warfare mod. i woul play it as i did with some destroyer command mods or the original "grat naval battles"
the depth charges in destroyers are useless because submarine IA is unable to dive.:hmm: but is a hard work, you need a campaign, surface ship stations and other difficult things, but i´m sure that it could be done with time.
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#6 | |
Samurai Navy
![]() Join Date: Oct 2006
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I especially remember "GREAT NAVAL BATTLES No 2 and No4". A rework on them is the dream of a lifetime!
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#7 |
Navy Seal
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I've just tested Mikhayl's playable Clemson class destroyer and small oiler.
It is a lot of fun, at least for some time. Sure, there are no highly detailed stations and also no damage control options yet, but I've seen this community accomplish so many great things that I think it would be possible to create a good surface mod (if given enough time). ![]() |
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#8 | |
Watch Officer
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Well I was thinking initially DD's only, Ultimately I would like to see it done in much the same as the subs, a progression of earning rank as well as better and larger ships, all the way to the BB. Another reason I initially say just DD is becasue (for the purpose of the present game configuration) it most closely resembles the submarine in both structure size and crew size. Last edited by John W. Hamm; 05-01-08 at 05:37 AM. |
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#9 | |||||||
Watch Officer
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I thought this would fit here it is drom another thread
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#10 |
Captain
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The question in my mind is whether the SH4 AI and interface is capable of supporting the kinds of functions that a surface warfare sim would require? For instance, surface warships rarely engaged in combat independently (the German raiders being a notable exception). They were almost always accompanied by other warships in one or more formations.
So is the AI capable of maintaining at least rudimentary formations such as line astern, line abreast, eschelon, etc.? Is the Interface capable of directing and managing formations of two or more ships, such as issuing orders to form or reform, change heading/speed, attach or detach, fire/hold fire, etc? If not, from an historical simulation point of view, it's probably not worth the effort. $.02 JD |
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#11 | |
Navy Seal
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Location: Stavka
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But consider this, You are the commander of a single surface ship, not the admiral of a Task Force, The campaign could be modified to send you with a certain Task Group or Task Force, So you can play a single surface ship that is a part of such a formation
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Current Eastern Front status: Probable Victory |
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#12 | |
Watch Officer
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#13 |
Pacific Aces Dev Team
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First the good news.
A surface warfare sim based on SH4 is worth doing, and I hope there is sufficient enthusiasm, skill, momentum and staying power needed to get there. I’d vote with my feet on that one. In that respect I wish you, John W Hamm, all the luck in your campaign to get a core team of enthusiasts going. I say that first because what follows could well be interpreted as a case for not doing it. The bad news
Fleet actions ? ASW ? Ironically you may already have hit on the most suitable surface sim to match the game conditions that SH4 imposes on you – commerce raiding. Something like the Graf Spee operates as a lone hunter like the submarine and fits nicely into the existing mission, patrol and campaign structure. ASW may come a close second but , failing some very ingenious modding, I can’t see how you can currently get round the issue how do DDs depth charge and where are the AI submarines ? As to fleet actions, which is what many folk mean when they want surface action , they are inherently boring unless you can impose campaign consideration on it. A career progression like you have with subs just won’t do. One engagement just becomes like another. As a novelty item they are fine ( guns blazing etc) but there’s very little room for varied gameplay. I say that very reluctantly because this is the area that most interests me. So my six penny worth , coming from somebody who has been involved in trying to find the holy grail of surface warfare sims for 6 years or more, is yes do it, but don’t expect a complete solution. Neither should you expect most of the folk who are currently making a lot of noise to be still with you 1 or 2 years further down the track. Best of luck, John.
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"You need to put your behind in the past". Kumba Last edited by horsa; 05-01-08 at 01:24 PM. |
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#14 |
Soundman
![]() Join Date: Apr 2005
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wow! always wanted to hear from a dev!
![]() I see/read/hear what you're saying but I guess, for someone who loves sims and esp loves naval combat, I'm definitely in it for the long haul. Heck I only got 1.5 when I saw the DD addon that xantrokoles did. ![]() I understand that large scale naval combat was a rare occurrance in the ETO (ie timelag between Graf spee, bismark, scharnhorst, etc battles) but it occurred quite a lot in the PTO which is where SHIV is concentrated on. besides, this is a hypothetical game anyway based roughly on real events that occurred and using equipment of the time. lets 'enjoy' it for what its worth. any support that you, the dev team, could give in helping the modding community out would be greatly appreciated. hell, I've encouraged members of my online squad back into SHIV because of the surface combat option. we're all looking forward to some MP play (if possible) at a future lan sitting. the demand is there. |
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#15 | |
Samurai Navy
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Location: Fort Worth, Texas
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