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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Machinist's Mate
![]() Join Date: Mar 2007
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OK...my sub just run out of fuel before reaching friendly port. Is there anything to do ? Running SH4 with add-on UMB 1.5 and RSRD Campaign mod.
I need refuelling...I guess Milk Cows are not modelled for USN...:p I don't think sails are modelled either... ![]() But my question is, is there anything I could have done except Quit to main menu ? :p |
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#2 |
Watch
![]() Join Date: Apr 2008
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Triple A.
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#3 |
Machinist's Mate
![]() Join Date: Mar 2007
Posts: 126
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Triple A ?
Is that Abandon ship or firing AAA to attract attention ? :hmm: ![]() |
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#4 |
Watch Officer
![]() Join Date: May 2007
Posts: 339
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Winds a blowin matey, yarrr. HOIST THE SAIL!!!
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I only need one torpedo. ![]() |
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#5 | |
Sea Lord
![]() Join Date: Aug 2007
Location: Too far from the Pacific right now...
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__________________
RFB / RSRDC Beta Tester RFB / RSRDC Modding Forum: http://forum.kickinbak.com/index.php RFB Top Post link: http://www.subsim.com/radioroom/showthread.php?t=125529 RFB Loadout: RFB_V1.52_102408: RFB_V1.52_Patch_111608: RSRDC_RFBv15_V396 |
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#6 | ||
Machinist's Mate
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Posts: 126
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I was quite surprised, since fuel consumption did seem to be way higher than in previous 1.4 RFB+RSRD games. I just wish there was chance to send distress signal i game...with bit of chance to actually get help... ![]() |
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#7 |
Frogman
![]() Join Date: Jan 2006
Posts: 300
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Did you take any damage, especially your battery. You should have been
able to get to Midway with 50% fuel and going at a standard speed. I do it all the time. If you have battery damage, it will never completely get charged to 100%. But it will keep trying to charge the battery.
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Jim ![]() |
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#8 | |
Machinist's Mate
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#9 |
Soundman
![]() Join Date: Aug 2007
Location: On dry land, in Copenhagen
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Maybe you should consider a mod that adds the "max range at current speed" button to the navigator menu? I'm sure that would eliminate your problem in the future...
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#10 |
Let's Sink Sumptin' !
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There's always the unlimited fuel option at the start of the game too.
This sim really needs SH3's old return to base button. :p Or to borrow a milchkuh or two.
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![]() ![]() --Mobilis in Mobili-- |
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#11 |
Torpedoman
![]() Join Date: Feb 2006
Location: The HEART of Fly Over Country
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One of the cfg or ini files has the game options stored in it. Sorry I don't remember which one but it's not that hard to find. Once you do when you open it find the fuel option and set it to 0 - I think - which gives you unlimited fuel.
This will allow you to get back to Pearl. Don't forget to reset that game difficulty option when you're in the briefing room (unless you wanna keep unlimited fuel that is)
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Peace is good... Freedom is BETTER! |
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#12 |
Machinist's Mate
![]() Join Date: Mar 2007
Posts: 126
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Nah, I don't want to have unlimited fuel. I take it like: OK, in last surface combat we took damage and fuel tank was ruptured...causing loss of some of our fuel. Unfortunately we cannot return to base with amount we have.
I do wish, tho, that SH4 had Abandon ship-system like in Aces of Deep where outcome was determined randomly but based on location you were. I mean, SubPac would try to send some help if your sub was not stranded too close to enemy. |
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#13 | |
Watch Officer
![]() Join Date: Apr 2007
Location: Timbuktoo
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Last edited by John W. Hamm; 04-26-08 at 05:33 AM. |
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#14 | ||
Machinist's Mate
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I just wish there was some option in game to resolve the outcome other than Exit... ![]() |
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#15 |
Navy Seal
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In war, death is always an option.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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