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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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Hi,
thought I'd ask, I have GWX 2.0 installed and sometimes when I've shot a salvo of torpedos my crew loads up the next ones pretty quick. And sometimes they just won't. Days go by, the tubes stay red no matter how many guys I put into the torpedo rooms to load. Is it mutiny, have they turned pacificts because of the senseless slaughter? ![]() |
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#2 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: High Peak, Derbyshire
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Obvious question, but do you have SH3 commnader with malfunctions enabled?
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#3 |
Stowaway
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No I don't, I've never had commander installed. The mods I have on at the moment are Enhanced damage effects, Lite harbor traffic, Integrated orders and Main movie "Das Boot" through JSGME.
I wonder if there are break downs in GWX 2.0, could be. Bit of a bummer really, I guess subs broke down but I wish there was some kind of a notice like "Torpedo system broken completely" or something. I have no break ups in the sub screen. |
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#4 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: High Peak, Derbyshire
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Hmm.... not sure then. Someone else should know the answer to this problem:hmm:
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#5 |
Planesman
![]() Join Date: Mar 2007
Location: Salford, Manchester, UK
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Within the game itself, it could be one of two things. Either (a) you have ordered silent running, and the crew won't reload because it's two noisy and contravenes your orders. Or (b) the crew are exhausted and there isn't enough green bar over the torpedo compartment. Your men simply don't have enough energy to reload such a heavy torpedo.
Otherwise, it may be some kind of software issue, for which I am hopelessly unable to comment upon.
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Using GWX 3.0 at 100% realism, OLC's 'Ubermod' & Torpdamagefinal ![]() |
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#6 |
Stowaway
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Oh gawd, it must the silent running - thing. It is! Oh noes, I'm stupid!
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#7 | |
Ocean Warrior
![]() Join Date: Jul 2007
Location: High Peak, Derbyshire
Posts: 2,851
Downloads: 33
Uploads: 0
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