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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Stowaway
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Relativily new to SH3, been playing for a couple months now. I have been trying to find a game that had the control and game play as the SH series but for a game that resembles that of Master and Commander the far side of the world.
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I was thinking that if you could designate a set value of speed for a specific weather type you could work around this. Thought I would ask here for any ideas. Is this even plausible, are there anyone else out there that would like to see a mod like this. Thanks for the tips and any advice |
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#2 |
Mate
![]() Join Date: Mar 2006
Location: Birthplace of the American Navy and Marine Aviation
Posts: 52
Downloads: 258
Uploads: 0
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Are you speaking of a MOD for something along the lines of "Age of Sail" or "Age of Sail II"? Welcome Aboard |
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#3 |
Chief of the Boat
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Welcome aboard pupuplader....I was also going to suggest AOS
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#4 |
Stowaway
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Ill look into Age of Sail, but Im still interested in putting together a mod that will bring this game type to Silent Hunter.
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#5 | |
Swabbie
![]() Join Date: Jan 2008
Location: Plymouth, England
Posts: 10
Downloads: 0
Uploads: 0
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Imagine, if you will, a dynamic campaign born of C S Forester -start out with a sloop with puny firepower, a pressed crew and provisions enough for six months only. Real navigation, using nothing more than inaccurate maps, a sextant and dead-reckoning, your spotting power limited to Mr. Spong up in the mizzen, and a cheap looking glass at thirty feet visibility, in the foggy English channel in October. The stoic determination to press on with your ship's crew being reduced to a third after your second engagement this week, the ship's doctor is an incompetent and the biscuits are weevily. Mm hmm. Eventually, if you follow orders to the letter, you get your first three-decker, as proper Captain, with which to thwart Boney's world domination. Or play as a Frenchman for the Republic. Or a Spaniard for His Hispanic Majesty! All good stuff. Crew management, renown and what we already have in SH3 is already there -but the ship modelling, physics etc. for such a hugely ambitious although very desirable simulation -is this already hard-coded or not -how would you model multiple decks etc? At any rate, I for one would be greatly interested in this project -Sea Dogs sort of came close, didn't it. |
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#6 | ||
Ocean Warrior
![]() Join Date: May 2007
Posts: 2,689
Downloads: 34
Uploads: 0
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__________________
"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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