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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
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How did the real submariners determine target speed?
I'm still missing a lot using manual targeting, but at least I'm getting a little bit better. It seems to me that the most difficult part is determining target speed. But I've been using Werner Sobe's "Magic Numbers" method, and that has helped quite a bit.
I've also started reading Clay Blair's Silent Victory again for the first time in about 25 years, and I've yet to see an explanation in there about how the real submariners determined target speed. At least I can take comfort in the fact that even the best skippers had patrols where they missed...a lot! Does anyone know the method real submariners used to determine target speed? In the book there are many skippers who blame themselves for underestimating the speed of a particular target, but they don't go into detail on how that could happen.
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"Nein! I did not have sex with that fraulein" |
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#2 | |
Silent Hunter
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At least, I think ![]()
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Well, here's another nice mess you've gotten me into. |
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#3 |
Grey Wolf
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Counting prop revolutions on the sonar, visual estimation, and plotting distance druing a known time (from radar, visual, sonar).
Real skippers had the added dimension of frequent zig zags along a base course and speed changes that for the most part we don't have to deal with. |
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#4 |
Navy Seal
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Don't forget that real skippers also used Automatic Targeting! :p
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Current Eastern Front status: Probable Victory |
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#5 | |
Helmsman
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#6 |
Weps
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#7 |
Seaman
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The whole time, they would be running a plot also, and you also use that to get a TMA(target motion analysis).
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#8 | |
Navy Seal
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I'd rather time for 3 minutes and measure the distance traveled in hundreds of yards to find knots. Then I'm not dependent on information which could well be wrong. If you insist on using those metric excuses for measurements, find the distance traveled in 3 minutes 15 seconds. The number of hundred meters traveled is the speed in knots.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#9 | ||
Ocean Warrior
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![]() For those of us who don't, and also spurn the use of the OOD bearing and range to target option in TMO (range to target 31,347 feet Sir!), plotting can be a real pain, especially if there are course changes, which happens some times. Plots took a lot of time and effort to get an accurate result. Anyway, if you want to do the fixed wire method in feet, do as i do: Large merchants = 500 feet medium merchants = 400 feet small merchants = 250 feet divide by number of seconds. 1 knot = 1.7 f/s 2 knots = 3.4 f/s 3 knots = 5.1 f/s 4 knots = 6.8 f/s 5 knots = 8.5 f/s 6 knots = 10.2 f/s 7 knots = 11.9 f/s 8 knots = 13.6 f/s 9 knots = 15.3 f/s 10 knots = 17.0 f/s 11 knots = 18.7 f/s I have that table above taped to the back of my desk lamp, as well as the metric version for playing SH3 . I hope the imperial measurements de-nausify you RR ![]() joe
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#10 | |
Rear Admiral
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#11 |
Ocean Warrior
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Oh for sure, i understand
![]() Truth be told, i still use it for getting bearing to target, and as i can't really mentally process distances of feet more than 100, the result in effect gives a realistic range of very far, far, not very far as far as I'm concerned. I just don't try and calculate more accurately than to the nearest 1000 yards.
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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