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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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High Res Fonts?
I'm now running SH3/GWX under Vista64 at the best graphics resolution I've ever been able to achieve: 1680x1050
I could never get this to work at higher res under XP. Looks very nice. ![]() Just that some of the fonts now look a tad blotchey. For instance: Nav Map Sector Letters Heading indicator on the scope & uzo Some of the fonts in message box text And OK, the sub graphic emblems don't look quite as nice Everything else looks great, I certainly wouldn't change it back to 1024x768 for just the lack of the above. Anyone taken any steps to correct this? |
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#2 |
Mate
![]() Join Date: Jun 2005
Posts: 53
Downloads: 120
Uploads: 0
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Sorry I do not have a fix for your font problem, but I'm curious, what patch are you using to enable high resolutions under windows vista? All of the threads I have seen on the topic seem to be specific to Windows XP SP2. Also: is it actually running in widescreen mode, or is it just being stretched out to fill the screen?
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#3 |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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I used that non-SH specific dll gadget that forces dx9-based games to run hires. All I had to do was copy the dll along with its text config file to the SH3 installation directory... and modified the config file to the resolution I wanted.
1680x1050 is native for my monitor and I'm using the same for my desktop. I haven't tried running it at any resolution other than my desktop is using. I heard it might CTD if you try to run a different res than your desktop, but I haven't tested it. Seems less squished... but I dunno if I'm getting a wider view or just growing accustomed to looking at the stretched image. I'd have to take a few screenshots (maybe of the navmap) and see if it actually displays a wider angle. I don't seem to have any problem with distorted math calcs or distances though. I seem to recall some others talking of that... I'm running Vista64 on a (3-4 year old) Asus A8N-SLI board, AMD64 FX55 proc, and a single nVidia 6800 Ultra (quite dated). Yesterday I picked up two new nVidia 9600's to drop in... which will no doubt cause everything to stop working, as typical of every upgrade I ever attempt. Last edited by XLjedi; 04-17-08 at 04:22 PM. |
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#4 | |
Grey Wolf
![]() Join Date: May 2008
Location: DB85
Posts: 804
Downloads: 166
Uploads: 0
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![]() Quote:
BTW what is the asolutely highest resolution you can run SH3+GWX under? I have an excellent PC setup and I'd like to push it to its full potential. ![]() |
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#5 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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![]() Quote:
![]() You should be able to push your res as far as your PC will allow. Instructions for use are inside the archive.
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#6 |
Grey Wolf
![]() Join Date: May 2008
Location: DB85
Posts: 804
Downloads: 166
Uploads: 0
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Thanks a lot, mate. That is definitely an improvement. I can run it now in 2048x1536 full details. That puts totally different perspective into the game...
![]() Much appreciated! |
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#7 | ||
Mate
![]() Join Date: Mar 2006
Location: Poland
Posts: 53
Downloads: 2
Uploads: 0
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![]() Quote:
Readme: Quote:
In d3d9.cfg I find: Code:
resX=1280 resY=960 useFiltering=1 enableScreenshots=1 screenshotPath=. Sorry form my poor english ![]()
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#8 |
Grey Wolf
![]() Join Date: May 2008
Location: DB85
Posts: 804
Downloads: 166
Uploads: 0
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^^^Yes, that is correct....
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