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#1 |
Captain
![]() Join Date: Apr 2002
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I guess this is yet another bug we all paid good money to UBISoft to enjoy. Is there a fix for it or is it one of the hardcoded bugs modders can't get to?
I had a beautifully executed attack on a Task Force ruined because of this. My sub took damage but I managed to sink a Fuso and cripple an Ise. After running under a thermal layer and letting the crew repair the damage, as soon as I adjusted depth...down she went.
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#2 |
Samurai Navy
![]() Join Date: Apr 2005
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What do you mean by "adjusted depth"? If you've taken hull damage, it is never repaired in the field. So if you went deeper, it's quite possible you passed the new threshold of how much pressure the damaged sub can take, and imploded.
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#3 | |
Ensign
![]() Join Date: Apr 2008
Location: Helena,Montana
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#4 |
Captain
![]() Join Date: Apr 2002
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When the DC encounter began I was at 120 feet and slowly sank to 140 from taking damage. The crew went to work and while fixing things the sub sank to 150 and I got the thermal layer message so I stayed there running a 1/3 until all repairs were complete. When they were done the hull meter read 66.
Once the destroyers backed off, I ordered periscope depth and as soon as I crossed the thermal layer, they started pinging and turned around towards me. So I ordered a depth of 140 and the sub just kept on diving. Even emergency surface was useless.
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#5 |
Lucky Jack
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Usual repair items on a sub:
![]() ![]() Not that great at 150 feet. Anyway, I believe you will slowly loose hit points on the sub the longer you stay submerged deep. If your hull is at 66% you are in big trouble. I recommend no more then 100 feet and run like hell. Forget silent running. Your number is up at the moment. Have the men keep repairing and flank speed with lots of twisting and turning. Good Luck!
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#6 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
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Let's see here...66% of your hull integrity is gone, and you expect your sub to float like it would if it had no damage? Sorry, that's not the way things work. :rotfl:
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#7 |
Rear Admiral
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And what was your hull integrity, and did you use one of those super duper uber crew skills that repairs destroyed items?
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#8 |
Ace of the deep .
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I have never had hull damage in SH4 . I dont get that close to destroyers . (apart from the time i ran into a task force surfaced in fog LOL )
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#9 |
Silent Hunter
![]() Join Date: Apr 2007
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You didnt specify what type sub you had. Even with a gato you would be fubar'd at 66% - thats 2/3 hull damage. Given the game figures a gato is safe at say - 350 feet, 66% of your hull integrity is gone - meaning you have given up about 231 feet of max dept. That leaves you able to "safely" dive up to 119 feet. You went deeper than that. Anytime your deeper than your "safe depth", additional hull damage accrues - but never gets called out by your crew. It continues to accrue until you SURFACE - meaning that even if you come above your safe depth - the damage is still happening until you surface - which you didn't. So as you manuevered, your hull integrity continued to drop, and when you tried to duck under the layer, your sub finally "broke" under the strain - taking you down to crush. While it may at first appear that its a bug, its actually a decent (though not perfect) way to simulate the stress on your boat.
Hope this explanation helps you understand that what happened is simply because you choose to take your boat below what its damage level defined as safe. Had you never gone deeper than ~120 feet, you would have been ok, provided you could still lose the escorts.
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#10 |
Seaman
![]() Join Date: Mar 2008
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Now....what hull meter, where? I seem to always not see it.
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#11 |
Weps
![]() Join Date: Mar 2008
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The topic creator and Kongo's Deputy Damage Control Officer seem to have similarly bad habits.
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#12 |
Captain
![]() Join Date: Apr 2002
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Well to answer the idea that I don't understand hull integrity, I guess what threw me was that I was at 150 with 66% hull damage with everything else repaired and was able to go to periscope depth. Just doing that should have halted any further accumulation of hull damage. When I increased depth the second time (140), the sub just kept on going. My thinking was I should still be able to go to the depth I had come from but not any deeper.
The boat is a Tambor class (Trout) to answer that question. I restarted my last save and engaged the Task Force again. This time I was only able to sink one Ise and damage a second along with an escort carrier. I was successful in eluding all destroyers and now have a photo recon assignment to perform on Formosa (the Task Force encounter was at convoy college). The Task Force was huge by the way. One question...if you keep sending status reports will you continue to get assignments even if you start getting low on fuel and need to head back to port?
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#13 | |
Weps
![]() Join Date: Apr 2005
Location: Illinois
Posts: 366
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turns out I had a hole in my sub from a lucky shot by the crew manning the deck gun of a merchant. A merchant! I was so disgusted that he would dare take a shot at me when all I had done was to surface for the purpose of finishing him off that I just ignored the sound of a shell striking my boat till after the battle. Wow, had I known I had a hole in my boat big enough to walk through... Needless to say, I ran for home with my tail between my legs hoping that I could stay on the surface the whole way. I wasn't that lucky but I avoided contact with warships like the plague and never submerged below periscope depth. I felt fortunate to get home safely and since then I always check for deck guns on merchants before I surface to use my own deck gun. Those guys just don't play fair. Anyway; if I had a big hole in my sub at just 16%, I wonder what scrapser's must have looked like at a whopping 66% - probably like a spaghetti sieve. ![]()
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