SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-05-08, 12:48 PM   #1
scrapser
Captain
 
Join Date: Apr 2002
Posts: 530
Downloads: 12
Uploads: 0
Default Damaged Sub Fully Repaired then Sinks Like a Stone

I guess this is yet another bug we all paid good money to UBISoft to enjoy. Is there a fix for it or is it one of the hardcoded bugs modders can't get to?

I had a beautifully executed attack on a Task Force ruined because of this. My sub took damage but I managed to sink a Fuso and cripple an Ise. After running under a thermal layer and letting the crew repair the damage, as soon as I adjusted depth...down she went.
__________________
Gaming Computer Specs:
CM Stacker 930
DFI LP UT X58-T3eH8
i7 920 CPU
TR 120 Extreme HS (lapped)
6 GB OCZ Platinum 1600 (8x175 = 1400)
BFG GTX 295
Silverstone DA1000W PSU
Sony GDM-FW900 24" Wide Screen CRT
WinXP Pro 32-bit
scrapser is offline   Reply With Quote
Old 04-05-08, 12:52 PM   #2
Quillan
Samurai Navy
 
Join Date: Apr 2005
Posts: 579
Downloads: 2
Uploads: 0
Default

What do you mean by "adjusted depth"? If you've taken hull damage, it is never repaired in the field. So if you went deeper, it's quite possible you passed the new threshold of how much pressure the damaged sub can take, and imploded.
__________________
We, the unwilling, led by the unknowing, are doing the impossible for the ungrateful. We have done so much, for so long, with so little, that we are now qualified to do anything with nothing.
Quillan is offline   Reply With Quote
Old 04-05-08, 01:07 PM   #3
MonTana_Prussian
Ensign
 
Join Date: Apr 2008
Location: Helena,Montana
Posts: 234
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Quillan
What do you mean by "adjusted depth"? If you've taken hull damage, it is never repaired in the field. So if you went deeper, it's quite possible you passed the new threshold of how much pressure the damaged sub can take, and imploded.
Yes,any time I have taken hull damages,I am very careful on how deep I will go until I've been back to a base for proper repairs.
MonTana_Prussian is offline   Reply With Quote
Old 04-05-08, 01:30 PM   #4
scrapser
Captain
 
Join Date: Apr 2002
Posts: 530
Downloads: 12
Uploads: 0
Default

When the DC encounter began I was at 120 feet and slowly sank to 140 from taking damage. The crew went to work and while fixing things the sub sank to 150 and I got the thermal layer message so I stayed there running a 1/3 until all repairs were complete. When they were done the hull meter read 66.

Once the destroyers backed off, I ordered periscope depth and as soon as I crossed the thermal layer, they started pinging and turned around towards me. So I ordered a depth of 140 and the sub just kept on diving. Even emergency surface was useless.
__________________
Gaming Computer Specs:
CM Stacker 930
DFI LP UT X58-T3eH8
i7 920 CPU
TR 120 Extreme HS (lapped)
6 GB OCZ Platinum 1600 (8x175 = 1400)
BFG GTX 295
Silverstone DA1000W PSU
Sony GDM-FW900 24" Wide Screen CRT
WinXP Pro 32-bit
scrapser is offline   Reply With Quote
Old 04-05-08, 01:38 PM   #5
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,257
Downloads: 90
Uploads: 0


Default

Usual repair items on a sub:







Not that great at 150 feet. Anyway, I believe you will slowly loose hit points on the sub the longer you stay submerged deep. If your hull is at 66% you are in big trouble. I recommend no more then 100 feet and run like hell. Forget silent running. Your number is up at the moment. Have the men keep repairing and flank speed with lots of twisting and turning. Good Luck!
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Old 04-05-08, 05:17 PM   #6
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

Let's see here...66% of your hull integrity is gone, and you expect your sub to float like it would if it had no damage? Sorry, that's not the way things work. :rotfl:
__________________


ROW Sound Effects Contributor
RFB Team Leader
LukeFF is offline   Reply With Quote
Old 04-05-08, 12:52 PM   #7
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

And what was your hull integrity, and did you use one of those super duper uber crew skills that repairs destroyed items?
Ducimus is offline   Reply With Quote
Old 04-05-08, 05:37 PM   #8
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

I have never had hull damage in SH4 . I dont get that close to destroyers . (apart from the time i ran into a task force surfaced in fog LOL )
THE_MASK is offline   Reply With Quote
Old 04-05-08, 07:19 PM   #9
CaptainHaplo
Silent Hunter
 
CaptainHaplo's Avatar
 
Join Date: Apr 2007
Posts: 4,404
Downloads: 29
Uploads: 0
You didnt specify what type sub you had. Even with a gato you would be fubar'd at 66% - thats 2/3 hull damage. Given the game figures a gato is safe at say - 350 feet, 66% of your hull integrity is gone - meaning you have given up about 231 feet of max dept. That leaves you able to "safely" dive up to 119 feet. You went deeper than that. Anytime your deeper than your "safe depth", additional hull damage accrues - but never gets called out by your crew. It continues to accrue until you SURFACE - meaning that even if you come above your safe depth - the damage is still happening until you surface - which you didn't. So as you manuevered, your hull integrity continued to drop, and when you tried to duck under the layer, your sub finally "broke" under the strain - taking you down to crush. While it may at first appear that its a bug, its actually a decent (though not perfect) way to simulate the stress on your boat.

Hope this explanation helps you understand that what happened is simply because you choose to take your boat below what its damage level defined as safe. Had you never gone deeper than ~120 feet, you would have been ok, provided you could still lose the escorts.
__________________
Good Hunting!

Captain Haplo
CaptainHaplo is offline   Reply With Quote
Old 04-05-08, 07:42 PM   #10
Penta
Seaman
 
Join Date: Mar 2008
Posts: 38
Downloads: 4
Uploads: 0
Default

Now....what hull meter, where? I seem to always not see it.
Penta is offline   Reply With Quote
Old 04-05-08, 07:58 PM   #11
CaptHawkeye
Weps
 
Join Date: Mar 2008
Posts: 354
Downloads: 1
Uploads: 0
Default

The topic creator and Kongo's Deputy Damage Control Officer seem to have similarly bad habits.
CaptHawkeye is offline   Reply With Quote
Old 04-05-08, 08:36 PM   #12
scrapser
Captain
 
Join Date: Apr 2002
Posts: 530
Downloads: 12
Uploads: 0
Default

Well to answer the idea that I don't understand hull integrity, I guess what threw me was that I was at 150 with 66% hull damage with everything else repaired and was able to go to periscope depth. Just doing that should have halted any further accumulation of hull damage. When I increased depth the second time (140), the sub just kept on going. My thinking was I should still be able to go to the depth I had come from but not any deeper.

The boat is a Tambor class (Trout) to answer that question.

I restarted my last save and engaged the Task Force again. This time I was only able to sink one Ise and damage a second along with an escort carrier. I was successful in eluding all destroyers and now have a photo recon assignment to perform on Formosa (the Task Force encounter was at convoy college). The Task Force was huge by the way.

One question...if you keep sending status reports will you continue to get assignments even if you start getting low on fuel and need to head back to port?
__________________
Gaming Computer Specs:
CM Stacker 930
DFI LP UT X58-T3eH8
i7 920 CPU
TR 120 Extreme HS (lapped)
6 GB OCZ Platinum 1600 (8x175 = 1400)
BFG GTX 295
Silverstone DA1000W PSU
Sony GDM-FW900 24" Wide Screen CRT
WinXP Pro 32-bit
scrapser is offline   Reply With Quote
Old 04-06-08, 12:38 AM   #13
JoeCorrado
Weps
 
Join Date: Apr 2005
Location: Illinois
Posts: 366
Downloads: 176
Uploads: 5
Default

Quote:
Originally Posted by sober
I have never had hull damage in SH4 . I dont get that close to destroyers . (apart from the time i ran into a task force surfaced in fog LOL )
I had hull damage of 16% once and after the immediate "issues" were corrected, I took a look with the free camera to see what hull damage might look like since everything was being reported as fixed... except for the little note about hull damage... it didn't show up in the repair logs anywhere else.

turns out I had a hole in my sub from a lucky shot by the crew manning the deck gun of a merchant. A merchant! I was so disgusted that he would dare take a shot at me when all I had done was to surface for the purpose of finishing him off that I just ignored the sound of a shell striking my boat till after the battle. Wow, had I known I had a hole in my boat big enough to walk through...

Needless to say, I ran for home with my tail between my legs hoping that I could stay on the surface the whole way. I wasn't that lucky but I avoided contact with warships like the plague and never submerged below periscope depth. I felt fortunate to get home safely and since then I always check for deck guns on merchants before I surface to use my own deck gun. Those guys just don't play fair.

Anyway; if I had a big hole in my sub at just 16%, I wonder what scrapser's must have looked like at a whopping 66% - probably like a spaghetti sieve.

__________________
=============



My Game starts with GFO - Keepin' it real as it needs to be!
JoeCorrado is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:47 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.