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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Mar 2008
Posts: 12
Downloads: 0
Uploads: 0
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![]() Been playing SH3 +GWX 2.0 for a while and I absolutely love it, but I also have some suggestions for GWX 2.1.
For me the fight in the atlantic its all about finding convoys, once I find one convoy I stick with that and attack it multiple times until I get sunk or run out of torpedos, then I head to home port. Right now, the only way to find a convoy is sitting inside the choke points in shallow water. My suggestion would be for GWX 2.1, if you guys could add vicinity routes of each convoy per year. The map that comes with the stock game has convoy routes included plus the years those routes where travelled, but in the real game those routes are whortless. Not sure if you can even do this within the game, but I am sure in reality the U-Boat captains knew all the major convoy routes that were taken, so they hang around those areas or listen to BdU to intercept convoys. Anyway just an idea. Good job with GWX 2.0, best sumbsim to date for SH3. cheers, |
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