SUBSIM Radio Room Forums


SUBSIM: The Web's #1 BBS for all submarine and naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-27-2008, 05:56 PM   #1
Xantrokoles
Seasoned Skipper
 
Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
Default [Rel]Playable destroyer alpha version!

Here you get it:

Quote:
Originally Posted by myself
Brand new paint:


A Sweet Minisub is aboard:



But theres a plattform empty... What should I add there? maybe an AA? a DG? a torpedobarrel? an aircraft? a house?

__________________

Quote:
Originally Posted by README
☼►♪♫↕‼∟♣♥♦♠♀♫♪☺◙♂:¶♫§↨→↔∟◄♀
Playable destroyer Fubuki class-ALPHA-: (only for version 1.5)
Big thanks to:
-Skwasjer with his Silent3ditor
-Sansal with his Pack3d (officially built for sh3)
-Martin Wright with his DXTBMP
-The developers of the Sboat mod for their invisible conning(sorry I forgot them in the readme)

Install with JSGME
For newbies: go to Subsim.com, where u get this Mod and search for a manual
Not compatible with Trigger Maru overhauled for 1.5

To our Fubuki:
-driveable
-Deck guns are shooting(4 AI guns and one playable 105mm)
-Flaks are shooting(without 3d crew and only one is playable)
-4 bowtorpedotubes(it wasn't possible to let the Torps fly out diagonal)
-2 afttorpedotubes(")
-available in campaign( but we need a surfaced ship campaign)
IMPORTANT:
Do not make supply missions or any mission with a rubber boat-> appcrash
Do not run into a taskforce-> unhealthy
for explantory notes spam me in Subsim
greetz
Xantrkoles
D/L:<HERE>or<Here>or<Here>or<Here>or<Here>or<Here>or< Here>


Please check out Keltos01 Ijn Surfaced Ship Torpedo Mod:
http://files.filefront.com/IJN+surfa.../fileinfo.html
Readme included.

Quote:
Originally Posted by Kelto01
IJN torpedoes for IJN surface fleet
Here is a small mod giving you four types of torpedoes for IJN surface ships:


IJN surface fleet torpedoes :

The type 93 model 1

Propulsion: O2/steam Speed: 38/40/48 knots Range: 40,0-32,0-20,0 km explosive charge : 1,080 lbs. (490 kg) Type 97

Mod 2 dated from 1936 and differed in many areas. The oxygen vessel was made of a deep pressing with one integral end instead of a hollow forging. This construction was followed in all subsequent versions. The bracing ribs of the rear buoyancy chamber were further strengthened and cooling water to the slide valves was increased together with modifications to the buffer chamber, lubrication of the cross-head and group valve gearing.

The type 93 model 2

Propulsion: O2/steam Speed 40/42/50 knots Range: 40,0-32,0-20,0 km explosive charge : 1,080 lbs. (490 kg) Type 97

Mod 3 was designed in 1944 and production started in 1945, but it did not enter service. This mod combined the oxygen vessel and warhead of Mod 1 with the propulsion system of Model 3, described below.

The type 93 model 3

Propulsion: O2/steam Speed: 32/48/50 knots Range: 30,0/25,0/15,0 km explosive charge : 1,720 lbs. (780 kg) Type 97

Mod 3 was designed in 1944 and production started in 1945, but it did not enter service. This mod combined the oxygen vessel and warhead of Mod 1 with the propulsion system of Model 3, described below.

Earlier versions of these torpedoes may be distinguished by their round-nosed heads. Later versions had a more pointed head, developed as a result of tests upon Italian 50 knot torpedoes (probably the 53.3 cm W 270/533.4 x 7.2 Veloce). This gave an extra two knots in speed.

The type F3 experimental

Propulsion: Turbine Speed: 60 knots Range: 8,0 km explosive charge : 1,102 lbs. (500 kg) Type 97

Experimental Turbine powered torpedo. Turbine speed was 17,500 rpm geared down to 1,650 rpm at the propellers. It was found to be difficult to keep this torpedo from breaking surface during its runs and development was stopped prior to the start of the Pacific War.

You also have a few smaller torpedoes to play with from my german to IJ mod<br>
download link :<br>
http://hosted.filefront.com/keltos01/
<br>
Keltos01, 04 2008</b>
__________________

Last edited by Xantrokoles; 04-05-2008 at 05:05 PM.
Xantrokoles is offline   Reply With Quote
Old 03-27-2008, 05:57 PM   #2
Raptor1
Navy Seal
 
Join Date: Jul 2007
Location: Stavka
Posts: 8,216
Downloads: 12
Uploads: 0


Default

W00H000!!!111ELEVENTWO2211ONE

Fubuki class you say...I must select a personal Fubuki-class Flagship!

EDIT: Just tried it out, I must say it's a lot of fun. but obviously needs a lot of work (like disabling diving, and fixing all the speed values and stuff, and a lot more), I wish I could help you, but i know practically nothing about modding SH4 at the moment...
__________________
Current Eastern Front status: Probable Victory

Last edited by Raptor1; 03-27-2008 at 06:27 PM.
Raptor1 is offline   Reply With Quote
Old 03-27-2008, 06:49 PM   #3
Sonarman
The Old Man
 
Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,308
Downloads: 69
Uploads: 0
Default

Perhaps you should liase with the guys doing the Schnellboot mod in the SHIII forum they have already solved a lot of issues so they probably can give you lots of pointers.
__________________
"The action is simulated...the excitement is real!"
Microprose Simulation Software 1982-2001 R.I.P.
Sonarman is offline   Reply With Quote
Old 03-27-2008, 06:51 PM   #4
Mush Martin
Eternal Patrol
 
Join Date: Dec 2006
Posts: 4,421
Downloads: 4
Uploads: 0
Default

Congratulations on the achievement

I will d/l it now

are you working on depth charges?
__________________
RIP Mush



Tutorial
Mush Martin is offline   Reply With Quote
Old 03-27-2008, 06:55 PM   #5
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: The one and only East Coast
Posts: 10,493
Downloads: 893
Uploads: 5


Default

Quote:
Originally Posted by Mush Martin
Congratulations on the achievement

I will d/l it now

are you working on depth charges?
Knew you would see this and like it

@ Xantrokoles: nice work


RDP
__________________

Back in the Day



ReallyDedPoet is offline   Reply With Quote
Old 03-27-2008, 06:57 PM   #6
Raptor1
Navy Seal
 
Join Date: Jul 2007
Location: Stavka
Posts: 8,216
Downloads: 12
Uploads: 0


Default

Quote:
Originally Posted by Mush Martin
Congratulations on the achievement

I will d/l it now

are you working on depth charges?
Depth Charges to sink the imaginary AI Fleet Boats?
__________________
Current Eastern Front status: Probable Victory
Raptor1 is offline   Reply With Quote
Old 03-27-2008, 06:58 PM   #7
Xantrokoles
Seasoned Skipper
 
Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
Default

Quote:
Originally Posted by Raptor1
W00H000!!!111ELEVENTWO2211ONE

Fubuki class you say...I must select a personal Fubuki-class Flagship!

EDIT: Just tried it out, I must say it's a lot of fun. but obviously needs a lot of work (like disabling diving, and fixing all the speed values and stuff, and a lot more), I wish I could help you, but i know practically nothing about modding SH4 at the moment...
Yes its a Flagship...I just won a battle against 5 destroyers and a light cruiser...
may it is to good :rotfl:


Quote:
Originally Posted by Sonarman
Perhaps you should liase with the guys doing the Schnellboot mod in the SHIII forum they have already solved a lot of issues so they probably can give you lots of pointers.
I thought about this, but I do won't spend more time in the project
But there are a couple of guys who can do this

Quote:
Originally Posted by MushMartin
Congratulations on the achievement

I will d/l it now

are you working on depth charges?
I thought about DC
but there is the problem, thath there are no AI subs developed, which are a submerged enemy...
I also thought about a battleship, but this would be undestroyable without torpedoes
__________________
Xantrokoles is offline   Reply With Quote
Old 03-27-2008, 07:01 PM   #8
Raptor1
Navy Seal
 
Join Date: Jul 2007
Location: Stavka
Posts: 8,216
Downloads: 12
Uploads: 0


Default

When I first thought about a surface mod a while ago, I always wanted to be able to command a Cruiser, not too small, but not unsinkable...

The Miyuki shall be my Flagship (Even though she didn't survive until the beginning of WWII)
__________________
Current Eastern Front status: Probable Victory
Raptor1 is offline   Reply With Quote
Old 03-27-2008, 07:04 PM   #9
Xantrokoles
Seasoned Skipper
 
Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
Default

Quote:
Originally Posted by Raptor1
When I first thought about a surface mod a while ago, I always wanted to be able to command a Cruiser, not too small, but not unsinkable...
open the NSS_Uboat9b.upc file and edit :
NameDisplayable=Light Cruiser
Then u launch game and u will belive it's a cruiser
__________________
Xantrokoles is offline   Reply With Quote
Old 03-27-2008, 07:09 PM   #10
Raptor1
Navy Seal
 
Join Date: Jul 2007
Location: Stavka
Posts: 8,216
Downloads: 12
Uploads: 0


Default

I wish it was as simple as that...BTW, It would probably be a good idea for the next release to be in English rather then German, wouldn't it?

I really need to learn how to mod SH4...
__________________
Current Eastern Front status: Probable Victory
Raptor1 is offline   Reply With Quote
Old 03-27-2008, 07:15 PM   #11
Xantrokoles
Seasoned Skipper
 
Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
Default

Quote:
Originally Posted by Raptor1
I wish it was as simple as that...BTW, It would probably be a good idea for the next release to be in English rather then German, wouldn't it?

I really need to learn how to mod SH4...
I don't think so...It would probably be a good idea for the next release not to realease it, cause when I want to translate it u would cry about my english!
I am proud on my motherland and I am proud to speak 4 languages(ok only one perfectly(not english u see))
__________________
Xantrokoles is offline   Reply With Quote
Old 03-27-2008, 07:19 PM   #12
Raptor1
Navy Seal
 
Join Date: Jul 2007
Location: Stavka
Posts: 8,216
Downloads: 12
Uploads: 0


Default

No, I don't really care wheter it's in German or English, it's up to you...
__________________
Current Eastern Front status: Probable Victory
Raptor1 is offline   Reply With Quote
Old 03-27-2008, 07:19 PM   #13
kakemann
Samurai Navy
 
Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
Default

Thank god for modders!

kakemann is offline   Reply With Quote
Old 03-27-2008, 07:31 PM   #14
Xantrokoles
Seasoned Skipper
 
Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
Default

Quote:
Originally Posted by Raptor1
No, I don't really care wheter it's in German or English, it's up to you...
I won't affect ur aspect about this, but for me it sounds like a approximated insult
Quote:
Originally Posted by kakeman
Thank god for modders!

Thanks god for everything on this planet and for this planet


Noooooo not medic!!!
__________________
Xantrokoles is offline   Reply With Quote
Old 03-27-2008, 07:36 PM   #15
Raptor1
Navy Seal
 
Join Date: Jul 2007
Location: Stavka
Posts: 8,216
Downloads: 12
Uploads: 0


Default

Quote:
Originally Posted by Xantrokoles
Quote:
Originally Posted by Raptor1
No, I don't really care wheter it's in German or English, it's up to you...
I won't affect ur aspect about this, but for me it sounds like a approximated insult
I didn't mean to insult you at all, you did a great job on this, sorry if you misunderstood my meaning
__________________
Current Eastern Front status: Probable Victory
Raptor1 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:05 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright © 1995- 2020 Subsim