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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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Are you tired of being on the fringes of WW2, with little knowledge of what is going on. Do you want to be ordered to be part of missions that are scripted into the GWX campaign?
Edit (15 Apr 08): v1.0 released - a few duplicated messages have been deleted and the loss reports of friendly u-boats have been deleted in line with the GWX team's intent to get rid of this info in GWX 2.1. From the Readme: This mod acts as if the Germans had cracked the Allied radio messages (a German Ultra intercept system). The ideas behind this are threefold: 1. It should allow Kaleuns in the vicinity of historical events to get close enough to scripted convoys or task forces to interdict them, and encourages contact reports to be sent to allow the Luftwaffe to assist you in the battle. 2. It is designed to allow Kaleuns to feel more a part of World War Two rather than being a bit player who is only out to sink ships where they can find them. 3. It should allow Kaleuns worldwide to get more of a feel for what is happening elsewhere on the globe. If you're cruising in the Caribbean, you'll know something is going on in the Mediterranean and vice versa. 44 operations are supported, with messages directing you to assist and take part in historical events. Credits: emaluzer - his Radio traffic Lite mod contains a lot of historical messages relevant to GWX and is contained in this mod. The GWX team - for allowing me to use the original GWX messages (which allows the mod to be installed using JSGME) and the outstanding GWX manual from which most of the historical dates were extracted. danurve - for inspiration and for putting me back on the right track. If realism is what you are after, his outstanding Radiolog_Expanded mod can be found at: http://www.subsim.com/radioroom/showthread.php?t=127239 Grayson02sept1980 and Barbac are kindly translating German and French language versions of this mod. Vielen Dank, Grayson et merci beaucoup, Barbac. Watch this space for their versions. Special thanks to bigboywooly for helping this first time modder get his project off the ground. Find the GWX Mission orders mod at: http://hosted.filefront.com/WrefordBrown Enjoy!
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... Last edited by Wreford-Brown; 04-15-08 at 03:59 PM. Reason: v1.0 released |
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#2 |
Helmsman
![]() Join Date: Mar 2004
Posts: 106
Downloads: 57
Uploads: 0
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Very cool!
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#3 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Nice job
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#4 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Very good mate! Since the aged Harbour Trafic mod and then GW/GWX I, Scirè and others nice guys added radio calls for several missions that we included on the campaign files. Since then GWX grows a lot, have now a lot of historyc SM added by BBW and these radio calls will add immersion! Thanks!
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#5 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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This will make the war interesting :hmm: thank you for the release, very much appreciated from this end of the world
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#6 |
Commodore
![]() Join Date: Oct 2007
Location: Scotland
Posts: 634
Downloads: 64
Uploads: 0
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THANK YOU WREFORD!!!
another great immersion add on. this mixed with Danurves log is a must have good work ![]()
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May God Have Mercy Upon My Enemies ..... Because I Wont. |
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