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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Mar 2008
Posts: 13
Downloads: 3
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What type of mods or what mods do you guys think are good ones that help out the new people or are just great mods period???
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All men die, not all men really live. Breeze |
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#2 |
Rear Admiral
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Im going to hazzard a guess... but probably TMO, and then with training wheels mod over top of it.
http://forums.ubi.com/eve/forums/a/t...5/m/4281098036 |
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#3 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
Uploads: 0
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There are good ones out there, though I usually recommend playing the stock version for a while and downloading/installing mods 'as needed'. That's just the way I do it.
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Guess I should change my sig since SH5 has an offline mode now ![]() |
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#4 |
Navy Seal
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I recommend running the game naked for awhile to get a feel for what you're changing. All the stuff you'll want to change later is there to help you get over the near vertical learning curve that comes when you open the box. Don't even consider something like TMO until you can appreciate it, not curse at it.
So I prescribe 1 month without mods to learn the game and get your bearings. Prescriptions from Dr Rockin Robbins rarely have undesirable side effects such as vertigo, tremors, nausea, convulsions, paralyisis and death, just like sugar pills! If these symptoms appear, please discontinue Dr Rockin Robbins' prescription immediately and see your physician.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#5 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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I always recommend one mod if your a SH-3 player coming over to SH4.
CCIP's setkey mod. It's a keymap mod to make SH4 easier to learn based on SH3 keymap. BTW Welcome Aboard ![]() |
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#6 | |
Rear Admiral
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#7 | |
Frogman
![]() Join Date: Feb 2005
Location: St louis
Posts: 304
Downloads: 18
Uploads: 0
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![]() Seriously, ya its too late for me now but it would be a good idea to get a handle on the game before going to the advanced mods. ![]()
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"No matter where you go... there you are" - Buckaroo Banzai |
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#8 | |
Admiral
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![]() "I like subcommanders...they dont have time for bull****!" Proud member of the Subsim army of zombies Becks website |
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#9 |
Ace of the Deep
![]() Join Date: May 2005
Location: U-52
Posts: 1,270
Downloads: 2
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yes, my view is if you start modding the game up and you are a noob, start with the visual upgrades to make the game prettier. Then move on to other things mentioned above.
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