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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lieutenant
![]() Join Date: Oct 2007
Location: Sisak, Croatia
Posts: 265
Downloads: 119
Uploads: 0
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Hello kaleuns!
When i´m before some time maked few skins for various types of u-boats(mostly for Tomi_99´s type 7c/41), few members are asked this question: ARE THEY GWX COMPATIBLE? Because i don´t have GWX yet i got few questions for GWX knowers. What difference is between STANDARD SH3 stock models and GWX models, are they have many improvments and what? Are texture placments(coordination) much differe from standard model? If GWX models visualy differe from STANDARD SH3 models, can somebody post some clean screenshots where is clearly visible differences between GWX and standard models? Thanks! |
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#2 |
Eternal Patrol
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The models in GWX are a combination of stock models and ones that have been done by modelling specialists (AG124, AOTD_MadMax, Iambecomelife, just to name a few) and absorbed into the supermod. If you read the SH3 Mods forum you will find that BigBoyWooley is already talking about placing IABL's newest trawlers; or having the new guy Kpt, Otto do it.
![]() The supermods all incorporate as many different models as they can.
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“Never do anything you can't take back.” —Rocky Russo |
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#3 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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lol have already done it
But I think Yamato refers to the actual player uboats themselves Yes they do differ from stock models but mainly minor object movements and fixes Not being graphically minded I can answer for sure There are ppl who will know Danlisa for one Trt a PM |
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