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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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Any Destroyer Based Games in the Future?
Curious if anyone knows of plans by any game developers to make another destroyer game. I used to have Destroyer command way back when it was compatible with Silent Hunter I. I enjoy SH4 immensely, don't get me wrong, but I sometimes miss the surface warfare aspect of the whole simulation.
Or, has anyone made a mod to SH4 where you can captain a destroyer? Just wondering. |
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#2 |
Let's Sink Sumptin' !
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I keep hoping that there will be a Destroyer Command 2. Seems overdue. No sign of it so far.
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#3 |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
Uploads: 0
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If you have SH3, Mikhayl is working on an awesome S-boot mod. Check it out in the SH3 Mod forums.
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#4 |
Frogman
![]() Join Date: May 2007
Location: Jeresey Shore USA
Posts: 288
Downloads: 25
Uploads: 0
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I still have Destroyer Command, new in the box from when it was first released!! I don't think I ever opened it! And it was supposed to be able to be played with SH2. I could never get into SH2 and just never got around to installing DC. Maybe someday! :p
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#5 |
Seaman
![]() Join Date: Dec 2005
Posts: 42
Downloads: 36
Uploads: 0
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I am hoping for a more inclusive surface ship sim, destroyers, cruisers, battleships and even carriers.
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#6 |
Frogman
![]() Join Date: May 2007
Location: Jeresey Shore USA
Posts: 288
Downloads: 25
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Isn't Battlestations Midway along that line??
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MJ! ASUS Sabertooth 990FX R2.0 AMD FX8350 8 Core 4.0 Ghz CPU GeForce GTX 560 Ti PCIx Video Card 8 GB Corsair Vengence RAM Rosewill 850W Power Supply |
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#7 |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
Uploads: 0
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If they fix the whole No Skirmish/Crappy Effects/Range too small problems in Battlestations: Pacific, it could be a great game...
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Current Eastern Front status: Probable Victory |
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#8 |
Swabbie
![]() Join Date: Sep 2005
Location: Seattle, WA
Posts: 6
Downloads: 10
Uploads: 0
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Er, IMHO opinion DC was bloody awful, so if you haven't played it you're not missing much.
Robert
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\"There are those who bring joy wherever they go. Then there are those who bring joy whenever they go.\" -Oscar Wilde |
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#9 | |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
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#10 |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
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Task Force 1942 seems to be the generally agreed-upon best Surface Sim around here, I havn't personally seen any good ones in the last few years...
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Current Eastern Front status: Probable Victory |
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#11 | ||
Watch Officer
![]() Join Date: Apr 2007
Location: Timbuktoo
Posts: 331
Downloads: 8
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And there is also a Beta Pocket BB Here http://www.subsim.com/radioroom/showthread.php?t=135891 Both are done by the same guy and he has put alot of effort into them. I hope this answers your q. |
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#12 |
Commander
![]() Join Date: Apr 2005
Posts: 459
Downloads: 31
Uploads: 0
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Doubtful. The SH4 engine wasn't designed to handle all the functionality of a surface vessel. Not selling any of the modders (incl. the S-Boot team) short, and if they can work some miracles that'd be great, but I don't know if we'll see any human-controlled DDs/DEs sailing along with a convoy, with enemy subs trying to get to the escorts and your escort attempting to locate and sink them, with most/all of the actual capabilities of the escort modeled. Maybe in a MP setting, since I don't think the AI is up to manning a sub and bringing off a successful attack.
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