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Ace of the Deep
![]() Join Date: Apr 2002
Location: UK
Posts: 1,278
Downloads: 0
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exploiting the method used to switch the sky/sea colur sets when transiting from the atlantic to the artic/med...
![]() use-ing the stock seainf map for reference...have long suspected this to be how it is done...might be wrong.. Experimental mod to the SEAINF.bmp file which IMO regulates the areas of the ocean covered by the three different sea colours..(and possibly the sky colours also) i have added blocks of new "artic" and "mediterrean" colours to the map proposing that it's these blocks of colour as with the stock map.. that tell the game to change the sea/sky colour sets as you enter /leave these map areas.. maybe maybe not... suck it and see.. if it does work (and it does seem to..hard to tell of course at times) then the possible enhancements to the visuals are obvious much more changable sea scape colours and sky colours perhaps setting all shallow water areas to the lighter med blue would be one possible (if some what dull thought) here all i have done is place blocks of the med/artic colours pretty much at random round the normal atlantic hunting grounds to test link below http://www.ebort2.co.uk/files/SeaInf.zip install to SilentHunterIII\data\Env bak up your stock file first of course.. it may have been done already...either way..no apologies if it doesn't work... ![]() no harm done ..eh?
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
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