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Old 03-14-08, 12:54 PM   #1
CB..
Ace of the Deep
 
Join Date: Apr 2002
Location: UK
Posts: 1,278
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Default Alternating sea/sky colours modification

exploiting the method used to switch the sky/sea colur sets when transiting from the atlantic to the artic/med...



use-ing the stock seainf map for reference...have long suspected this to be how it is done...might be wrong..

Experimental mod to the SEAINF.bmp
file which IMO regulates the areas of the ocean covered
by the three different sea colours..(and possibly the sky colours also)
i have added blocks of new "artic" and "mediterrean" colours to the map
proposing that it's these blocks of colour as with the stock map..
that tell the game to change the sea/sky colour sets as you enter /leave these map areas..
maybe maybe not...
suck it and see..

if it does work (and it does seem to..hard to tell of course at times)
then the possible enhancements to the visuals are obvious
much more changable sea scape colours and sky colours
perhaps setting all shallow water areas to the lighter med blue would be one possible (if some what dull thought)
here all i have done is place blocks of the med/artic colours
pretty much at random round the normal atlantic hunting grounds
to test

link below

http://www.ebort2.co.uk/files/SeaInf.zip

install to
SilentHunterIII\data\Env
bak up your stock file first of course..

it may have been done already...either way..no apologies if it doesn't work...
no harm done ..eh?
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