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Old 03-12-08, 05:48 PM   #1
otto69
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Default How to sink a ILN subchaser

My on going patrol has me around Manila. I cam upon a very large convoy. Many merchants and a whole fleet of DDs, Cruisers and many subchasers. I lined up a shot that would sink a DD and fired at 700 yrds. The torp was set to its lowest depth and it just went under. Any help would be appreciated.

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Old 03-12-08, 07:59 PM   #2
Quillan
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That was probably just a defective torpedo. They had a tendency to run deep, and when one does, it'll go under any of the small military vessels. I don't think the Dud Torpedo realism setting affects the chance of a deep runner either, though I could be wrong about that.
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Old 03-12-08, 09:40 PM   #3
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that's why i go magnetic, im full patched (1.4) and i rarely have problems
heck io go "contact influence" even with classic contact style shots....
im at 350,000 tons in early 43' so ti works for me
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Old 03-13-08, 10:50 AM   #4
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I agree magnetic exploder set for two feet below the subchasers draft i usually weight to fire try to get her in as close as i can, optimal firing time would be around 1,000 yards. further out you might miss, I have gotton shots in around 1,500 yards...but I still try to be patient and fire around 1,000 yards.
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Old 03-13-08, 11:27 AM   #5
Rockin Robbins
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Subchasers are hell! Yeah, magnetic is the only way to go. I only shoot under 500 yards on the buggers, but they're so good with the depth charges sometimes that's not always ideal either.

Unless there are just an overwhealming number of excorts maybe the best thing is just to evade and go for another approach.
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Old 03-13-08, 12:48 PM   #6
otto69
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Default How to sink a subchaser

Thanks to all who answered. I will use the mag. exploder next time. I also noted that the subchaser runs up over me and uses its Kguns to fire DCs. This puts them to far to do any damage. at least that what happened to me.

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