SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-11-08, 06:42 PM   #1
sonicdestroyer
Swabbie
 
Join Date: Dec 2007
Posts: 9
Downloads: 47
Uploads: 0
Default GWX 2.0 + Tutorials

I have huge issues passing the tutorial for the flak and the torpedo missions.

regarding the flak mission, i manage to shoot down at least 5 planes, the minimum requirement to pass. i even get a radio transmission from bdu telling that i passed minimum requirement. then i also manage to shoot all torpedo bomb aircraft down. after that my bullets are down to zero so i evade. however, upon returning to base, it won't get me the mission passed. that's really annoying, since i met the basic requirements. what is going wrong? is it becaused 2 people are killed?

the torp tutorial is also super intense. i manage to sink the first freighter ahead with no problem, but then the moving tramps are a true pain ... torpedos keep bumping off despite green indicators within an 800m shooting range. i have spent some nice 4 hours only to keep on failing.

maybe it's the gwx mod which is making the tutorial missions uberhard? :hmm: how do you pass the tutorials with gwx 2.0?
sonicdestroyer is offline   Reply With Quote
Old 03-11-08, 06:50 PM   #2
Laufen zum Ziel
Eternal Patrol
 
Laufen zum Ziel's Avatar
 
Join Date: Jan 2008
Location: Hiding on the bottom
Posts: 1,783
Downloads: 853
Uploads: 457


Default

Don't worry about it. I never did pass any of them fortunatly BDU was hard up and gave me a U-Boat command. They did however make me take Bernard along. After two patrols with him I stuck him into the aft tube.

You will find that it does not matter if you can shoot a plane down because smart commanders always crash dive. You wont win against a plane.... In regard to torpedos it gets easier each patrol as you learn. Start with assisted targeting. Your WO needs something to do so he won't be climbing your back while your at the periscope.

Good hunting.
http://silent-hunter-addict.com
__________________
RIP Laufen zum Ziel
Laufen zum Ziel is offline   Reply With Quote
Old 03-11-08, 08:31 PM   #3
Pablo
Commodore
 
Pablo's Avatar
 
Join Date: Apr 2005
Posts: 641
Downloads: 168
Uploads: 0
Default

Quote:
Originally Posted by sonicdestroyer
I have huge issues passing the tutorial for the flak and the torpedo missions.

regarding the flak mission, i manage to shoot down at least 5 planes, the minimum requirement to pass. i even get a radio transmission from bdu telling that i passed minimum requirement. then i also manage to shoot all torpedo bomb aircraft down. after that my bullets are down to zero so i evade. however, upon returning to base, it won't get me the mission passed. that's really annoying, since i met the basic requirements. what is going wrong? is it becaused 2 people are killed?

the torp tutorial is also super intense. i manage to sink the first freighter ahead with no problem, but then the moving tramps are a true pain ... torpedos keep bumping off despite green indicators within an 800m shooting range. i have spent some nice 4 hours only to keep on failing.

maybe it's the gwx mod which is making the tutorial missions uberhard? :hmm: how do you pass the tutorials with gwx 2.0?
Hi!

Don't worry too much about passing the tutorials. If you did well in the stock Silent Hunter III tutorials you received more starting renown to buy stuff, with a maximum of 1500 renown points; in GWX, you get the 1500 renown points automatically, whether you play the tutorials or not.

If you think you're ready to face convoys, then go ahead and start a career; if you feel you're not ready, keep at the tutorials until you feel you are ready.

Pablo
__________________

"...far better it is to dare mighty things, to win glorious triumphs even though checkered by failure, than to rank with those poor spirits who neither enjoy much nor suffer much, because they live in the gray twilight that knows neither victory nor defeat."
- Theodore Roosevelt, speech before the Hamilton Club, Chicago, April 10, 1899
Pablo is offline   Reply With Quote
Old 03-12-08, 12:17 AM   #4
Freiwillige
The Old Man
 
Join Date: Mar 2008
Location: Phx. Az
Posts: 1,458
Downloads: 24
Uploads: 0
Default

Before you load the mission there are two things to click on top One is (Practice)
the other is (Exam) Make sure that you click exam before starting or it wont save your results.

(learnt the hard way)
Freiwillige is offline   Reply With Quote
Old 03-12-08, 01:31 AM   #5
P_Funk
Ocean Warrior
 
Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
Default

Quote:
Originally Posted by Pablo
[in GWX, you get the 1500 renown points automatically, whether you play the tutorials or not.
Coulda sworn that in the campaign I started last week I only got 500 to begin with.
__________________


P_Funk is offline   Reply With Quote
Old 03-12-08, 01:47 AM   #6
d@rk51d3
Sea Lord
 
Join Date: Sep 2006
Location: Adelaide, South Australia
Posts: 1,951
Downloads: 207
Uploads: 0
Default

Quote:
Originally Posted by Freiwillige
Before you load the mission there are two things to click on top One is (Practice)
the other is (Exam) Make sure that you click exam before starting or it wont save your results.

(learnt the hard way)
:rotfl: :rotfl: :rotfl:


Ahhhh, that brings back memories.
d@rk51d3 is offline   Reply With Quote
Old 03-12-08, 03:06 AM   #7
danlisa
Navy Seal
 
danlisa's Avatar
 
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
Default

Quote:
Originally Posted by P_Funk
Quote:
Originally Posted by Pablo
[in GWX, you get the 1500 renown points automatically, whether you play the tutorials or not.
Coulda sworn that in the campaign I started last week I only got 500 to begin with.
I've got to confirm this too Pablo. GWX 2.0 only gives you 500 renown when you start a new campaign.

Are you thinking of GWX 2.1?
__________________
danlisa is offline   Reply With Quote
Old 03-12-08, 05:04 AM   #8
SmokinTep
Ace of the Deep
 
Join Date: Jul 2005
Location: Suffolk, Virginia
Posts: 1,027
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by d@rk51d3
Quote:
Originally Posted by Freiwillige
Before you load the mission there are two things to click on top One is (Practice)
the other is (Exam) Make sure that you click exam before starting or it wont save your results.

(learnt the hard way)
:rotfl: :rotfl: :rotfl:


Ahhhh, that brings back memories.
I was bitten by this also on the Convoy one, not once but twice..
SmokinTep is offline   Reply With Quote
Old 03-12-08, 03:21 PM   #9
Rykaird
Weps
 
Join Date: Jan 2007
Posts: 356
Downloads: 36
Uploads: 0
Default

A few quick things - the first is to use "exam" instead of "practice" as stated above. I think the whole community could retire if we each had a nickel for every one of us that has made that mistake.

On the AA training, my crew passes 100% of the time. The only time I have failed that mission is when I try to man the guns myself. Even Bernard shoots straighter than I do.

As for the torpedo mission, I advise that instead of immediately shooting at the ships nearby, you take the few seconds required to go the chart table and plot the course of all the ships in the area. That way after you take out the closest ships you know where to pursue the others. As I recall, some of the ships are required and some are optional, so focus only on the required ones as detailed in the mission briefing. The ships will "disappear" if you don't get to them fast enough, so put your boot into it.

On the convoy mission, although it is a bogus way to do it, you can take out the escorts easily with your deck gun and then play at will with the merchants.

Lastly, I would guess that if you are having any other troubles passing you could lower the realism levels temporarily to get through the school, then increase them back to the levels you want to play with.

Bottom line is that in order to "graduate" and get my 1500 points I used a bunch of tactics that I have never once repeated in a mission.
Rykaird is offline   Reply With Quote
Old 03-12-08, 04:59 PM   #10
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,473
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by danlisa
Quote:
Originally Posted by P_Funk
Quote:
Originally Posted by Pablo
[in GWX, you get the 1500 renown points automatically, whether you play the tutorials or not.
Coulda sworn that in the campaign I started last week I only got 500 to begin with.
I've got to confirm this too Pablo. GWX 2.0 only gives you 500 renown when you start a new campaign.

Are you thinking of GWX 2.1?
Your correct Dan....it is only 500

Possibly a typo that's all.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 03-12-08, 05:04 PM   #11
harzfeld
Electrician's Mate
 
Join Date: Jun 2005
Posts: 135
Downloads: 0
Uploads: 0
Default

I skipped flak exam cuz the armor on some planes are too high. Some planes in campagins that aren't in exam even have higher armor. I tried shoot down using top of line flaks with conning tower type 3 against some plane types, I forgot the names of planes, I think Avenger or something starting with A, and planes like Sunderlands, my flak guys did good job, even I used external view to see if rounds did hit them, they still won't go down. If I strapped several anti-tank gatling guns in front of their cockpits aiming & shoot at pilots, they will still fly merry go around. They are like tank in air with computer or remote control without pilots. I think GWX need to tune down armor on planes.
harzfeld is offline   Reply With Quote
Old 03-12-08, 10:16 PM   #12
Pablo
Commodore
 
Pablo's Avatar
 
Join Date: Apr 2005
Posts: 641
Downloads: 168
Uploads: 0
Default

Quote:
Originally Posted by jimbuna
Quote:
Originally Posted by danlisa
Quote:
Originally Posted by P_Funk
Quote:
Originally Posted by Pablo
[in GWX, you get the 1500 renown points automatically, whether you play the tutorials or not.
Coulda sworn that in the campaign I started last week I only got 500 to begin with.
I've got to confirm this too Pablo. GWX 2.0 only gives you 500 renown when you start a new campaign.

Are you thinking of GWX 2.1?
Your correct Dan....it is only 500

Possibly a typo that's all.
OK, typo then.

Pablo
__________________

"...far better it is to dare mighty things, to win glorious triumphs even though checkered by failure, than to rank with those poor spirits who neither enjoy much nor suffer much, because they live in the gray twilight that knows neither victory nor defeat."
- Theodore Roosevelt, speech before the Hamilton Club, Chicago, April 10, 1899
Pablo is offline   Reply With Quote
Old 03-13-08, 03:05 AM   #13
danlisa
Navy Seal
 
danlisa's Avatar
 
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
Default

Quote:
Originally Posted by Pablo
OK, typo then.

Pablo
Unlike you.

Anyway, it's not a bad suggestion, it will make it into my install.
__________________
danlisa is offline   Reply With Quote
Old 03-13-08, 03:07 PM   #14
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by harzfeld
They are like tank in air with computer or remote control without pilots. I think GWX need to tune down armor on planes.
In the stock game people used to report being attacked by as many as 20 Sunderlands...and shooting down 15 before they were finally sunk. Very unrealistic. In real life patrol planes would fly alone, and attack alone, and usually win. Yes, GWX accounts for this by adding a lot of armor, but it's not to make them impossible to kill, it's do make you act like they did in real life: don't fight, DIVE!
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 04-18-08, 01:23 AM   #15
harzfeld
Electrician's Mate
 
Join Date: Jun 2005
Posts: 135
Downloads: 0
Uploads: 0
Default

I can understand that, but planes seems to have unlimited fuel to keep me below, they still keep calling in for bunch of planes leaving more holes in their patrol zones. I remember reading somewhere in history of some Uboats have shot down more than one planes. I just like me hunting ships, only have to worry about DD, nothing else. I felt the planes in game is more irritating than necessary. At least we can change our CFG on planes range to 1km, plane problems solved. Of course we would miss our Luftwaffe, but I rarely seen them before making changes in CFG anyway. In history, German had most planes and their Luftwaffe was biggest air force in world, but in game, a different story. They would be useful to keep RAF at bay while we can surface.
harzfeld is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:07 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.