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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Dec 2007
Posts: 9
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I have huge issues passing the tutorial for the flak and the torpedo missions.
regarding the flak mission, i manage to shoot down at least 5 planes, the minimum requirement to pass. i even get a radio transmission from bdu telling that i passed minimum requirement. then i also manage to shoot all torpedo bomb aircraft down. after that my bullets are down to zero so i evade. however, upon returning to base, it won't get me the mission passed. that's really annoying, since i met the basic requirements. what is going wrong? is it becaused 2 people are killed? ![]() the torp tutorial is also super intense. i manage to sink the first freighter ahead with no problem, but then the moving tramps are a true pain ... torpedos keep bumping off despite green indicators within an 800m shooting range. i have spent some nice 4 hours only to keep on failing. ![]() maybe it's the gwx mod which is making the tutorial missions uberhard? :hmm: how do you pass the tutorials with gwx 2.0? |
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#2 |
Eternal Patrol
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Don't worry about it. I never did pass any of them fortunatly BDU was hard up and gave me a U-Boat command. They did however make me take Bernard along. After two patrols with him I stuck him into the aft tube.
You will find that it does not matter if you can shoot a plane down because smart commanders always crash dive. You wont win against a plane.... In regard to torpedos it gets easier each patrol as you learn. Start with assisted targeting. Your WO needs something to do so he won't be climbing your back while your at the periscope. Good hunting. http://silent-hunter-addict.com
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RIP Laufen zum Ziel |
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#3 | |
Commodore
![]() Join Date: Apr 2005
Posts: 641
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Don't worry too much about passing the tutorials. If you did well in the stock Silent Hunter III tutorials you received more starting renown to buy stuff, with a maximum of 1500 renown points; in GWX, you get the 1500 renown points automatically, whether you play the tutorials or not. If you think you're ready to face convoys, then go ahead and start a career; if you feel you're not ready, keep at the tutorials until you feel you are ready. Pablo
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"...far better it is to dare mighty things, to win glorious triumphs even though checkered by failure, than to rank with those poor spirits who neither enjoy much nor suffer much, because they live in the gray twilight that knows neither victory nor defeat." - Theodore Roosevelt, speech before the Hamilton Club, Chicago, April 10, 1899 |
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#4 |
The Old Man
![]() Join Date: Mar 2008
Location: Phx. Az
Posts: 1,458
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Before you load the mission there are two things to click on top One is (Practice)
the other is (Exam) Make sure that you click exam before starting or it wont save your results. (learnt the hard way) |
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#5 | |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
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#6 | |
Sea Lord
![]() Join Date: Sep 2006
Location: Adelaide, South Australia
Posts: 1,951
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Ahhhh, that brings back memories. |
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#7 | ||
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
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Are you thinking of GWX 2.1? ![]()
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#8 | ||
Ace of the Deep
![]() Join Date: Jul 2005
Location: Suffolk, Virginia
Posts: 1,027
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#9 |
Weps
![]() Join Date: Jan 2007
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A few quick things - the first is to use "exam" instead of "practice" as stated above. I think the whole community could retire if we each had a nickel for every one of us that has made that mistake.
On the AA training, my crew passes 100% of the time. The only time I have failed that mission is when I try to man the guns myself. Even Bernard shoots straighter than I do. As for the torpedo mission, I advise that instead of immediately shooting at the ships nearby, you take the few seconds required to go the chart table and plot the course of all the ships in the area. That way after you take out the closest ships you know where to pursue the others. As I recall, some of the ships are required and some are optional, so focus only on the required ones as detailed in the mission briefing. The ships will "disappear" if you don't get to them fast enough, so put your boot into it. On the convoy mission, although it is a bogus way to do it, you can take out the escorts easily with your deck gun and then play at will with the merchants. Lastly, I would guess that if you are having any other troubles passing you could lower the realism levels temporarily to get through the school, then increase them back to the levels you want to play with. Bottom line is that in order to "graduate" and get my 1500 points I used a bunch of tactics that I have never once repeated in a mission. ![]() |
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#10 | |||
Chief of the Boat
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![]() Possibly a typo that's all. |
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#11 |
Electrician's Mate
![]() Join Date: Jun 2005
Posts: 135
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I skipped flak exam cuz the armor on some planes are too high. Some planes in campagins that aren't in exam even have higher armor. I tried shoot down using top of line flaks with conning tower type 3 against some plane types, I forgot the names of planes, I think Avenger or something starting with A, and planes like Sunderlands, my flak guys did good job, even I used external view to see if rounds did hit them, they still won't go down. If I strapped several anti-tank gatling guns in front of their cockpits aiming & shoot at pilots, they will still fly merry go around. They are like tank in air with computer or remote control without pilots. I think GWX need to tune down armor on planes.
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#12 | ||||
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 168
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![]() Pablo
__________________
"...far better it is to dare mighty things, to win glorious triumphs even though checkered by failure, than to rank with those poor spirits who neither enjoy much nor suffer much, because they live in the gray twilight that knows neither victory nor defeat." - Theodore Roosevelt, speech before the Hamilton Club, Chicago, April 10, 1899 |
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#13 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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![]() Anyway, it's not a bad suggestion, it will make it into my install. ![]()
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#14 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#15 |
Electrician's Mate
![]() Join Date: Jun 2005
Posts: 135
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I can understand that, but planes seems to have unlimited fuel to keep me below, they still keep calling in for bunch of planes leaving more holes in their patrol zones. I remember reading somewhere in history of some Uboats have shot down more than one planes. I just like me hunting ships, only have to worry about DD, nothing else. I felt the planes in game is more irritating than necessary. At least we can change our CFG on planes range to 1km, plane problems solved.
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