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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commander
![]() Join Date: Sep 1999
Location: Orofino, Idaho
Posts: 443
Downloads: 66
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I just got the simulation yesterday and starting the training missions. Is it possible to make VERY MINOR couese changes in SHIV. If I use Hard Rudder I am just to dam old and slow to catch it with Rudder Amidship. Can any pody give me some pointers?
I must be really slow but on the Navigation Training, but is the designated zone the flag? Ron Banks MMCM(SS), USN(Ret) A Really Old Nuke |
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#2 |
Saint of the seas
Join Date: Mar 2004
Location: Sorrento, Louisiana
Posts: 1,320
Downloads: 265
Uploads: 127
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Click the button right underneath the compass. That changes it to a gauge that gives you finer helm control.
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Frederick J. Barnett Radio Stations & Music Captain's Desk Photos FJB Camera Pre Pearl Harbor Career Start Office links, Info Boxes, & 50 cal Crew Rank Fix Sub Class Info Real Subs SH4 Randomizer Sub Images Office Images Sub Pinups & Pics 24 Hour Clocks Office Posters Nav Map Make-Over Add-ons FJB Navigation Maps Office Window Chronographs Someone's got to take the responsibility if the job's going to get done! Do you think that's easy?! - Gregory Peck, The Guns of Navarone. |
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#3 |
中国水兵
![]() Join Date: Feb 2007
Location: Canada
Posts: 283
Downloads: 63
Uploads: 1
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I doubt you can get it accurate to a degree, but you can click with your mouse on the compass on the bottom of the screen to select a new heading, its pretty easy to get within a few degrees doing this, or you can click below the compass and change the display to a rudder control, and you can click this to give you pretty good control over how fast you turn.
There is no keys I've found that do any more than apply full rudder either way, and center rudder. |
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#4 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
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Well, here's an answer from another that's very old and slow and also very new to the game, not yesterday but about a month. You don't need to use the keyboard, you can use the mouse and click on the compass at the bottom of the screen. It's not super accurate but it works better than hard port or starboard on the keyboard. Using hard starboard you end up with the ship drifting by before it gets straightened out. And except for manually docking the ship, you really don't need to be that accurate in the game anyway. There is a button to plot your course on the map by drawing waypoints, If you draw a line to the star and then zoom the map in closer you will see you may have missed it by a long shot, but it will probably count as getting there anyway. So don't worry about "minor" corrections while you are learning, you really don't need it. And all through the game, even in "Career mode" when they tell you where to go, there will be a star of some kind. So, the simple answer is yes the star is your destination. Also, if you are new the different colors of water on the map screen mean different depths, so be careful you don't submerge too deep expecially in "White". That is only about enough for periscope depth and sometimes not even deep enough for that. Not as accurate as a real life map with accurate depths but it is really all the info you need for the game. The manual as most here will tell you, is horrible!!!! The buttons in the manual don't agree with all the buttons on the sub. Some do, some don't. If you hover your mouse over them, there will be a popup that tells you what it does. There are some excellent tutorials on this forum when you start getting a bit more advanced. Look above for "Sticky: Technical help and questions...", and there are others thoughout the forums, just ask and someone will help you out. If I may ask, what does the MMCM(SS) stand for? I was never in the navy, I did take Air Force ROTC but my eyes kept me out of the sky, so I never did serve. I just want to tell you I have the highest respect for those who did serve. I thank you for that!! Peabody Edit: I guess the old man types too slow, I see there are already two answers before me!
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#5 |
Frogman
![]() Join Date: Jan 2006
Posts: 300
Downloads: 353
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peabody,
MMCM(SS) (RET), means he is a Retired Master Chief Machinist Mate qualified in submarines.
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#6 |
Watch
![]() Join Date: Apr 2007
Posts: 29
Downloads: 0
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Another good command to know is "heading to view" (+). It turns the boat in the direction you're looking. I use it mostly when already engaged in combat but it's useful for making small corrections to course for example when lining up a shot. Say you've decided to line up straight north and click the compass and end up with 358 degrees. Instead of trying to click 0 degrees with the mouse I just go to periscope, point it 2 degrees to starboard and hit heading to view (after the boat has already lined up at 358 of course).
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#7 |
Frogman
![]() Join Date: May 2007
Location: Jeresey Shore USA
Posts: 288
Downloads: 25
Uploads: 0
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I like this guy, he got the sim yesterday, and he's got 480 some odd posts! Ok, maybe he's got SH3, or maybe he's just a member. Point being, here I am with a little over 120 posts, bought the game when it first came out and I can relate to his plight! I agree with peabody, the manual is useless, and the steep learning curve is what's kept me away from the game for so long. Personally I liked how they had it in SH1 where you could use the left/right arrow buttons and they would increment in 5 degrees until you got to 35 degrees in one direction or the other. I find that quicker than using the mouse and fumbling for the compass. And the up and down arrows worked for setting bow and stern planes so that the boat would angle the boat up or down, rather than having to specify a depth right away. I would give the order to dive the boat, then go to the control room and then decide my depth.
But I do like the tip about the + key being used to direct the boat in the direction your looking! I'm going to try that one out tonight!! Is there a key function that automatically sets the view to 0º??? I know, I know, I'm stuck in SH1, but some of those features were so convenient! :p
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#8 |
中国水兵
![]() Join Date: Feb 2007
Location: Canada
Posts: 283
Downloads: 63
Uploads: 1
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Yes there is a set heading to view, and there is a set view to heading key... and if I was at home I could even tell you what it was!!!
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#9 | |
Watch
![]() Join Date: Apr 2007
Posts: 29
Downloads: 0
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#10 |
Frogman
![]() Join Date: May 2007
Location: Jeresey Shore USA
Posts: 288
Downloads: 25
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Thanks for that tip Yanaran!! I just may get the hang of it yet!!
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MJ! ASUS Sabertooth 990FX R2.0 AMD FX8350 8 Core 4.0 Ghz CPU GeForce GTX 560 Ti PCIx Video Card 8 GB Corsair Vengence RAM Rosewill 850W Power Supply |
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#11 |
Commander
![]() Join Date: Sep 1999
Location: Orofino, Idaho
Posts: 443
Downloads: 66
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This is why I have been a member of this site since Moby Dick was a minnow. That is also why I have 480 post which is nothing compared to others.
MMCM(SS)--Master Chief Petty Officer Machinist Mate, Submarine qualified. Served on the boats from 1962 until I retired in 1982. Most of the Cold War. Was on both Fast Attacks and Boomers and loved every minute of it. I am Nuke qualified. An update I staggered through the 1st training mission, now trying to shoot down the dam airplanes in the 2nd. No luck but I have burned up a lot of ammo. This is the greatest site in the sim world. I actually became a member in the 90s but a computer problem made me start over. I learned 688i and Fast Attack off this site. I have posted missions on SC and DW. Thank you all and standby for further question, Ron Banks MMCM(SS), USN(Ret) ![]() |
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#12 |
Officer
![]() Join Date: Jan 2008
Location: Herriman, Utah
Posts: 247
Downloads: 398
Uploads: 3
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You have to lead those aircraft, just like you do a duck. Sometimes quite a bit.
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#13 |
Beach Leaf
![]() Join Date: Apr 2007
Location: Seattle, WA
Posts: 287
Downloads: 11
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One other tip, use high explosive ammo on the airplanes, not armor piercing. You will find them a lot easier to shoot down.
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#14 |
Commander
![]() Join Date: Sep 1999
Location: Orofino, Idaho
Posts: 443
Downloads: 66
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That presents a question, how do I select the ammo? I am really trying to use the manual but haven't found it.
Can I offer an observation, don't want to make anyone angry-I like this sim and the graphics are great, but is there any purpose to the crewman other than just effect? It is the most detailed of any sim I have ever played. I am also still trying to figure out the crew screen. I am really impressed with the detail of ships and planes. Honestly the over all graphics are the best I have seen. I really appreciate the help from all of you. I don't know about any of you but with the high cost of fuel I am putting in a lot more computer time than I was. But, hunting season is over, and fishing season is coming up-really a hard choice. May not go after buffalo next fall. You all have a great day, Ron Banks MMCM(SS), USN(Ret) |
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#15 |
Commander
![]() Join Date: Sep 1999
Location: Orofino, Idaho
Posts: 443
Downloads: 66
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I here the sound of the scope going up and down, but never see any thing. Is the depth different for this scope or do I have a problem? The attack scope is fine.
Ron Banks MMCM(SS), USN(Ret) |
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