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Old 03-03-08, 08:09 AM   #1
HundertzehnGustav
Sea Lord
 
Join Date: Jun 2005
Location: Lux, betw. G, B and F
Posts: 1,898
Downloads: 66
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Yeeee----ha!!!!!11!!!

Good morning Lads!
I have a Question:
WHAT IS A DD MADE OF?
I ask that with my newly aquired modder hat on-i do not understand the concept, or at least am not shure how it all works together.

the main Hull
the broken hull, front and rear end.
The Superstructures, as far as they are not included in the hull.
the masts and antennas.
the the small towers for the searchlights
the cranes
the security boats
the propellers
the prop shafts
the funnels

a question that i have:
when opening the various parts, they seem to have a ZERO point, the point where they are to connect to the main hull.
That ZERO point so far always made sense, and is okay.
How do i find out that particular attachment point on the main hull?
-how do i call such an attachment point properly, in mdoeling or SHIII language?
how would i go about moving the thing on an particular axis(once i have found it?)

Nodes...one of these WTH things.

Nodes are like Gunstations, like underwing Pylones on modern Fighter Planes.
Wich in fact, is similar to the "attachment points" above.
How do i "see" them, where do i find them and how to manipulate?

Damaged Hull;
HullnameF.obj and HullnameR.obj Parts of a DDs Hull are originally made from the main hull,(i loaded em both, and checked the ZERO point) and if i modify the main hull but not the front and rear parts, i will see this in the game - when torpedoed, the hull will break up and the two parts will return to their original status- not a thing that i like.
Will i have to complete the Main Hull in its normal Status,
copy the objectfiles twice
-delete the front part + model the torpdo impact zone->giving the rear half sinking
-delete the rear part + model the torpdo impact zone->giving the front part sinking
?

These are all things that i THINK i understand, so feel free to correct me if i am wrong.
Ah, an other request: KISS

K eep
I t
S imple, (i am)
S toopid

yea that was all, so thanks for reading.

-edit 90 minutes later
Other than that, i have the usual noob trouble with modeling... vertices not doing what i want, and how do i go about deleting polygones in Wings3D...?!

-edit 8 hours later
Texture troubles how the blue funk am i supposed to re-align the paint on the DDs main Hull? its all fudged up now, and uses the Deck Texture for the Hull?
Damn... MAPPINGit is i have to learn, innit?

Echt Scheisse eh

PPPPPS
what software should i take a look at?
Gmax i cannot seem to register, and Wings3D is doing an OK job for now.
but i will shure need something more complex soon, or not?
__________________
In conclusion: SH3 is the shizzle, yo. -Frau Kaleun
Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm
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