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Old 02-23-08, 02:42 PM   #1
UnterseeBoogeyMan
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Default Allied submarines

I really don't want to find this out the hard way, so I will ask here, piggy-backing off the tears and trials of other Kaleuns. Do allied submarines fire torpedoes at you? I find they will use their deck guns but have never seen them attempt a torpedo shot. Granted, I do not give them a broadside with which to shoot at but, I have to ask.
I see them in convoy duty a lot and recently saw them out on patrols of their own?
Do they ever intend an ambush? If you are attacking a convoy and one is abeam of you, will they give you a torpedo? Thanks.
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Old 02-23-08, 02:49 PM   #2
JU_88
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Nope, no torpedos, nothing in the SH3 world can fire torpedos apart from the players boat, this is because their is no AI controller for torpedos in the game, many moders have tried many tricks but to no-one has cracked it.
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Old 02-23-08, 07:14 PM   #3
UnterseeBoogeyMan
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I take that to mean that wolf packs are mentioned ( via the radio reports) but you dont actually see a convoy and it getting attacked by other u-boats from the pack.
If thats the case, we may have a reason to have a Silent Hunter V in the Atlantic. If you can add that element into the game, then that would really be something.
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Old 02-23-08, 07:34 PM   #4
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If you're using GWX, axis submarines will attack a convoy as a wolf pack but they can only use deck guns and must remain surfaced. This gives them a very low life expectancy, but whilst DDs and DEs are chasing them it can give you a free few shots at the convoy.
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Old 02-23-08, 08:13 PM   #5
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someone had developed a mod that would allow all ships historically equipped with torpedoes to fire them in SH3...

only problem is that the torpedoes moved at about 100 knots :hmm:
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Old 02-24-08, 12:35 AM   #6
UnterseeBoogeyMan
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Quote:
Originally Posted by GoldenRivet
someone had developed a mod that would allow all ships historically equipped with torpedoes to fire them in SH3...

only problem is that the torpedoes moved at about 100 knots :hmm:
Underwater Exocets! You gotta love it. Why not? They had the Horton flying wing - precursor to the B2, V2 -precursor to NASA, Type XI -precursor to the Soviet Golf class sub, let's roll with it!

Deck guns on the surface..uhhh, NO! I'll pass on that one. But could you imagine the tactical possibilities of a true Wolf Pack attack?! While the DDS are off chasing one of your comrades, you do as Kretchsmer and all those aces did, slip into the gap and start shooting.
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Old 02-24-08, 02:33 AM   #7
JU_88
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Well, the Ai torpedo thing could still happen, if SH3 is ported over to the SH4 platform... There is an AI controller for air dropped torpedos in SH4, im sure someone will be able to mod it for subs and surface vessels.
But even then, we could still be stuck with subs that dont dive or surface....as there is no AI for this in SH3 or SH4, and the devs have pretty much said they aren't including it in the SH4 U-boat missions either. Which is a crying shame.
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Old 02-24-08, 11:24 AM   #8
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This is why I have such an intense dislike for commercial games. If it weren't for modders, many games would not have half the playability and extended lives that they enjoy, thanks to those dedicated souls who said, "We can do better." and indeed have.

Sadly, it has been common practice for years that game companies will release a product that is only half finished, sometimes that the game is as unplayable and buggy as you might expect from an alpha build, all in the name of getting it out the door to rake in the profits.

Even sadder still is how we all will rush out to buy this shoddy workmanship, complaining all the while how it could have been better. It has been done like this for so long now that people regard this as the norm.

And then the game companies have the nerve to threaten lawsuits for "copyright infringement" against many modders for improving upon these games or else completely ignoring the petitions from the community for help in making official patches or SDKs.

As it stands, the best way to have a sub sim that includes all the features and game mechanics many wish the Silent Hunter franchise had is to make one.

If all the energy, intellect, and talent that has been expended upon modding SH3 and 4 were instead thrown into creating content and features for an open-source sub sim like, say "Danger From The Deep", then you would very quickly have a super-sim that would allow nearly limitless possibilities for where, when, and with what you waged virtual war.

Having access to the source code would make the job of tweaking and modifying the game vastly easier, as well.

I sure wish I had those skills because that is exactly what I'd do.

Ah well, dare to dream.
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Old 02-24-08, 11:53 AM   #9
Steel_Tomb
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Quote:
Originally Posted by Graf Paper
This is why I have such an intense dislike for commercial games. If it weren't for modders, many games would not have half the playability and extended lives that they enjoy, thanks to those dedicated souls who said, "We can do better." and indeed have.

Sadly, it has been common practice for years that game companies will release a product that is only half finished, sometimes that the game is as unplayable and buggy as you might expect from an alpha build, all in the name of getting it out the door to rake in the profits.

Even sadder still is how we all will rush out to buy this shoddy workmanship, complaining all the while how it could have been better. It has been done like this for so long now that people regard this as the norm.

And then the game companies have the nerve to threaten lawsuits for "copyright infringement" against many modders for improving upon these games or else completely ignoring the petitions from the community for help in making official patches or SDKs.

As it stands, the best way to have a sub sim that includes all the features and game mechanics many wish the Silent Hunter franchise had is to make one.

If all the energy, intellect, and talent that has been expended upon modding SH3 and 4 were instead thrown into creating content and features for an open-source sub sim like, say "Danger From The Deep", then you would very quickly have a super-sim that would allow nearly limitless possibilities for where, when, and with what you waged virtual war.

Having access to the source code would make the job of tweaking and modifying the game vastly easier, as well.

I sure wish I had those skills because that is exactly what I'd do.

Ah well, dare to dream.
Sounds like your talking about when SHIV was first released lol. One of the worst cases of "pushing it out the door before its ready" I've ever seen.
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