![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Samurai Navy
![]() Join Date: Jul 2002
Location: Scotland, UK
Posts: 552
Downloads: 31
Uploads: 0
|
![]()
What is the best way to sink a fast moving ship??
I came across a Southhampton class light crusier the other day, heading straight for me. They hadn't seen me so I dove down to PD and got into position, and waited. I did a 3 minute speed calc and she was flying along at 25 knots, with her top speed being 30. I calculated the range, bearing and speed, but was unable to get a successfull AOB.....the damn thing was moving too fast for me to get an "accurate" AOB reading I found. End result, she was moving too fast and I couldn't get her, alas I let her slip away. I'd have never caught up with her surfaced anyway not with the speed she was clipping along at. How do you guys do it? Cheers, |
![]() |
![]() |
![]() |
#2 |
Ace of the Deep
![]() Join Date: Dec 2005
Location: Canada
Posts: 1,124
Downloads: 110
Uploads: 0
|
![]()
I would set up AOB in advance for the shoot if time permits with her screaming along at that kind of speed. It sounds like you've got course and speed tagged and with that info you can set up the attack with a known attack course from which you can calculate what AOB will be at the time of the shoot and whatever your shoot angle will be (i.e. whether you're shooting on 0deg or eg 10 deg off your bow). Then you just have to wait for the target to come on to your shoot angle in your UZO or scope.
This assumes you have time to set it up. I haven't targeted anything at that kind of speed, but I imagine you have negligible time to set it up. |
![]() |
![]() |
![]() |
#3 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
|
![]()
If you did a 3min speed calc then didn't you plott the ships course? You can measure AOB from that.
__________________
![]() |
![]() |
![]() |
![]() |
#4 | |
Samurai Navy
![]() Join Date: Jul 2002
Location: Scotland, UK
Posts: 552
Downloads: 31
Uploads: 0
|
![]() Quote:
![]() But the previous idea of plotting the AOB BEFORE hand is a good idea. I admit I hadn't thought of that. Should give it a go if I come across anymore high speed crusiers ![]() |
|
![]() |
![]() |
![]() |
#5 |
Watch Officer
![]() Join Date: May 2007
Location: as far away as possible
Posts: 1,625
Downloads: 147
Uploads: 0
|
![]()
if you are around 500 mtrs away at 90degrees, roughly, could you use your own judgement - at night surfaced, or during the day at PD.
a spread of two into her side. you could practice this - to some degree - on the torpedo range at naval academy, a surprise attack. does this make any sense.....? is it possible.....? some Kaleuns may call it pot luck - a shot in the dark !! at that spead you cant hang around unless you know its course and bearing and then lie in wait......? :hmm:
__________________
[SIGPIC][/SIGPIC] ' We are here on Earth to fart around. Don't let anybody tell you any different.' Kurt Vonnegut |
![]() |
![]() |
![]() |
#6 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
If the ship is heading in one direction and you know it will stay that course for a while longer, put crosshairs before the ship of where your prediction it may hit. Depends the distance, and whether it knows your there for you to put the right speed of the torpedo. If it's going fast and from a distance of at least 1000m, I'd recommend torpedo speed be medium but sometimes fast is better. Works for me, it's a challenge, you got to shoot at the right time and from the right direction.
|
![]() |
![]() |
#7 |
Chief of the Boat
|
![]()
If she's heading straight at you (less than 1000 metres), there shouldn't have been a problem to guaging the shooting angle with the aid of a salvo and dead eye reckoning
![]() |
![]() |
![]() |
![]() |
|
|